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General Tabletop Discussion
*Dungeons & Dragons
Level Plan For A Multiclassed Swashbuckler?
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<blockquote data-quote="Allistar1801" data-source="post: 7639433" data-attributes="member: 6977279"><p>So this isn't really meant to be for optimization or anything, just a fun little character build for an up and coming character of mine and I'm curious as to how people will critique it. I've already talked to the DM about how I want to RP the character and have a story arc in mind, so the character will have at least something going for him no matter if this plan goes face down.</p><p></p><p>Concept- Dashing Duelist/Jack Sparrow-ish character</p><p>Rolled Stats (racial mod included)- 10str, 19dex, 12con, 11int, 16wis, 16cha</p><p>Race- Kenku</p><p>Background- Sailor</p><p>Starting Class- Rogue</p><p>Starting Proficencies- Acrobatis, Athletics, Deception(x), Insight, Perception, Performance(x), Sleight of Hand, Stealth</p><p></p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD]Level[/TD]</p><p>[TD]Class[/TD]</p><p>[TD]Gained Abilities[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]1[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]Sneak Attack (1d6), Expertise-aka(x), and Thief's Cant[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]2[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Weapon/Armor Proficiency, Duelist Fighting Style, and Second Wind[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]3[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]ACTION SURGE[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]4[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]Cunning Action[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]5[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]Swashbuckler Archetype, and Sneak Attack (2d6)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]6[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]ASI (+1 dex, +1 Con/ 20 Dex, 13 Con)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]7[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Samurai Archetype, Bonus Persuasion Proficiency[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]8[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Feat (Resilient-Con/ 14 Con+saving throw proficiency)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]9[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Extra Attack[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]10[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Feat (Martial Adept- Disarming Attack, and Riposte)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]11[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]Uncanny Dodge, and Sneak Attack (3d6)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]12[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]Expertise (Persuasion, Perception)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]13[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]Evasion, and Sneak Attack (4d6)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]14[/TD]</p><p>[TD]Rogue[/TD]</p><p>[TD]ASI (+2 Con/ 16 Con)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]15[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Elegant Courtier (More Persuasion, and Wisdom Save Proficency[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]16[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]ASI (+2 Con/ 18 Con)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]17[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Indomitable[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]18[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Tireless Spirit[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]19[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]Extra Attack (2)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]20[/TD]</p><p>[TD]Fighter[/TD]</p><p>[TD]ASI (+2 Con/ 20 Con)[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p></p><p>Ending Level Breakdown- Fighter 12, Rogue 8</p><p></p><p>Ending proficiencies- Acrobatics, Athletics, Deception(x), Insight, Perception(x), Performance(x), Persuasion(x) Sleight of Hand, Stealth</p><p></p><p>Like I said definitely not optimized, but a lot of fun to be sure. He's beefy(lots of HP, lots of good saves), he's evasive(lots of damage prevention and mobility), he's got alright damage(between sneak attack, extra attacks, action surge, and other bonuses), and he's got the skills for outside of combat (especially social encounters). Haven't really run the numbers on how much damage or average HP, but I can't imagine it being too bad. The main factor drawing me to this is the RP value and the idea of an Italian fencer full of that classic machismo sailing the high seas and charting his own course in life and becoming captain. But enough about all that, what do y'all think? Tell me why I'm wrong about every single decision I've made in this post and what I should do instead.</p></blockquote><p></p>
[QUOTE="Allistar1801, post: 7639433, member: 6977279"] So this isn't really meant to be for optimization or anything, just a fun little character build for an up and coming character of mine and I'm curious as to how people will critique it. I've already talked to the DM about how I want to RP the character and have a story arc in mind, so the character will have at least something going for him no matter if this plan goes face down. Concept- Dashing Duelist/Jack Sparrow-ish character Rolled Stats (racial mod included)- 10str, 19dex, 12con, 11int, 16wis, 16cha Race- Kenku Background- Sailor Starting Class- Rogue Starting Proficencies- Acrobatis, Athletics, Deception(x), Insight, Perception, Performance(x), Sleight of Hand, Stealth [TABLE="width: 500"] [TR] [TD]Level[/TD] [TD]Class[/TD] [TD]Gained Abilities[/TD] [/TR] [TR] [TD]1[/TD] [TD]Rogue[/TD] [TD]Sneak Attack (1d6), Expertise-aka(x), and Thief's Cant[/TD] [/TR] [TR] [TD]2[/TD] [TD]Fighter[/TD] [TD]Weapon/Armor Proficiency, Duelist Fighting Style, and Second Wind[/TD] [/TR] [TR] [TD]3[/TD] [TD]Fighter[/TD] [TD]ACTION SURGE[/TD] [/TR] [TR] [TD]4[/TD] [TD]Rogue[/TD] [TD]Cunning Action[/TD] [/TR] [TR] [TD]5[/TD] [TD]Rogue[/TD] [TD]Swashbuckler Archetype, and Sneak Attack (2d6)[/TD] [/TR] [TR] [TD]6[/TD] [TD]Rogue[/TD] [TD]ASI (+1 dex, +1 Con/ 20 Dex, 13 Con)[/TD] [/TR] [TR] [TD]7[/TD] [TD]Fighter[/TD] [TD]Samurai Archetype, Bonus Persuasion Proficiency[/TD] [/TR] [TR] [TD]8[/TD] [TD]Fighter[/TD] [TD]Feat (Resilient-Con/ 14 Con+saving throw proficiency)[/TD] [/TR] [TR] [TD]9[/TD] [TD]Fighter[/TD] [TD]Extra Attack[/TD] [/TR] [TR] [TD]10[/TD] [TD]Fighter[/TD] [TD]Feat (Martial Adept- Disarming Attack, and Riposte)[/TD] [/TR] [TR] [TD]11[/TD] [TD]Rogue[/TD] [TD]Uncanny Dodge, and Sneak Attack (3d6)[/TD] [/TR] [TR] [TD]12[/TD] [TD]Rogue[/TD] [TD]Expertise (Persuasion, Perception)[/TD] [/TR] [TR] [TD]13[/TD] [TD]Rogue[/TD] [TD]Evasion, and Sneak Attack (4d6)[/TD] [/TR] [TR] [TD]14[/TD] [TD]Rogue[/TD] [TD]ASI (+2 Con/ 16 Con)[/TD] [/TR] [TR] [TD]15[/TD] [TD]Fighter[/TD] [TD]Elegant Courtier (More Persuasion, and Wisdom Save Proficency[/TD] [/TR] [TR] [TD]16[/TD] [TD]Fighter[/TD] [TD]ASI (+2 Con/ 18 Con)[/TD] [/TR] [TR] [TD]17[/TD] [TD]Fighter[/TD] [TD]Indomitable[/TD] [/TR] [TR] [TD]18[/TD] [TD]Fighter[/TD] [TD]Tireless Spirit[/TD] [/TR] [TR] [TD]19[/TD] [TD]Fighter[/TD] [TD]Extra Attack (2)[/TD] [/TR] [TR] [TD]20[/TD] [TD]Fighter[/TD] [TD]ASI (+2 Con/ 20 Con)[/TD] [/TR] [/TABLE] Ending Level Breakdown- Fighter 12, Rogue 8 Ending proficiencies- Acrobatics, Athletics, Deception(x), Insight, Perception(x), Performance(x), Persuasion(x) Sleight of Hand, Stealth Like I said definitely not optimized, but a lot of fun to be sure. He's beefy(lots of HP, lots of good saves), he's evasive(lots of damage prevention and mobility), he's got alright damage(between sneak attack, extra attacks, action surge, and other bonuses), and he's got the skills for outside of combat (especially social encounters). Haven't really run the numbers on how much damage or average HP, but I can't imagine it being too bad. The main factor drawing me to this is the RP value and the idea of an Italian fencer full of that classic machismo sailing the high seas and charting his own course in life and becoming captain. But enough about all that, what do y'all think? Tell me why I'm wrong about every single decision I've made in this post and what I should do instead. [/QUOTE]
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