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<blockquote data-quote="Rith the Wanderer" data-source="post: 4319642" data-attributes="member: 61453"><p>Well I wouldn't go that far, of course his abilities are going to suck, there isn't really anything thats upping his abilities in the level up process. Notice that their ACs are the same, the efreet has higher defenses, and the kobolds to hit is much higher. Those are really all this thread is about. The fact that the kobold's to hit bonus is so much higher (6 is a lot!) makes me feel better about the enemies hitting the PC's too much. The defenses means that PC's may be hitting the enemy less as they level up.</p><p></p><p>However I think a better thing to do is just to stat up the important things on a high level character and compare them to high level monsters in the MM. For level 30 I got the following without any conditional bonuses:</p><p></p><p>+29 or +31/32 to hit (second is with a proficiency bonus of +2/+3)</p><p>AC: 45 for heavy ; 43 for light assuming an attack stat in Dex or Int</p><p>Good Defense: 39</p><p>Medium Defense: 37</p><p>Crap Defense: 32</p><p></p><p>Now this is without any feats, racial abilities, or anything else besides, half level, stat, and magic items. Going through the 30th level monsters (all two of em) is fairly promising that the math is not in fact broken(considering the fact that they're both solos). Scaling down a couple levels yields similar results. Don't take my word for it though, go check it out, if you find anything thats extremely different from low level play, post it.</p></blockquote><p></p>
[QUOTE="Rith the Wanderer, post: 4319642, member: 61453"] Well I wouldn't go that far, of course his abilities are going to suck, there isn't really anything thats upping his abilities in the level up process. Notice that their ACs are the same, the efreet has higher defenses, and the kobolds to hit is much higher. Those are really all this thread is about. The fact that the kobold's to hit bonus is so much higher (6 is a lot!) makes me feel better about the enemies hitting the PC's too much. The defenses means that PC's may be hitting the enemy less as they level up. However I think a better thing to do is just to stat up the important things on a high level character and compare them to high level monsters in the MM. For level 30 I got the following without any conditional bonuses: +29 or +31/32 to hit (second is with a proficiency bonus of +2/+3) AC: 45 for heavy ; 43 for light assuming an attack stat in Dex or Int Good Defense: 39 Medium Defense: 37 Crap Defense: 32 Now this is without any feats, racial abilities, or anything else besides, half level, stat, and magic items. Going through the 30th level monsters (all two of em) is fairly promising that the math is not in fact broken(considering the fact that they're both solos). Scaling down a couple levels yields similar results. Don't take my word for it though, go check it out, if you find anything thats extremely different from low level play, post it. [/QUOTE]
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