Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level scaling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kraydak" data-source="post: 4319685" data-attributes="member: 12306"><p>Yup.</p><p>Look at the dragon: to hit you need a 16 to hit vs AC, forget about fort. At best, you are looking at needing a 13 (Will). Remember, Solos only get +2 to 3 defenses.</p><p>What was I predicting? 0.15*lvl lag. At lvl 30, this is 4.5. From a rough starting point of 50% (you hit slightly better than that at low levels, against even opponents). I nailed it.</p><p>How about the dragon's attacks? He needs an 8 (6) to hit vs AC, 4 vs good defenses, misses on a 1 versus non-good defenses. For AC, I predicted a 0.1*lvl=3 shortcoming. Solos get no bonuses to hit. I nailed it. Same with the other defenses (only a larger shortfall).</p><p></p><p>In conclusion: I nailed it. Against a level even foe, accounting for the +2 to 3 defenses, the party is at a net -7 to 8 relative needed to-hit numbers, and is missing continuously.</p><p></p><p>Do feats help? Not really. The +2 to F/R/W might get you out of "miss on 1" status. Armor Spec still leaves you very badly off. There isn't much (anything) for to-hits.</p><p></p><p>Now, at low levels, parties frequently find themselves facing opponents of higher level (very, very frequently). The Dragon, however, is powerful enough *already* that any modifications to his level have a huge effect because he is near the edge effects of needing 20s to hit him. A lvl+2 solo is doable for a lvl 1 party. Here however, the melee types are going to be needing *18*s to hit an advanced to lvl 32 dragon, dropping melee offense by *40%*.</p><p></p><p>One of the advantages of keeping to-hits near 50% is that you are not overly sensitive to small bonuses. In 4e's Epic tier, the attempt to stay near 50% has failed, and modifying monster levels becomes very, very dangerous.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4319685, member: 12306"] Yup. Look at the dragon: to hit you need a 16 to hit vs AC, forget about fort. At best, you are looking at needing a 13 (Will). Remember, Solos only get +2 to 3 defenses. What was I predicting? 0.15*lvl lag. At lvl 30, this is 4.5. From a rough starting point of 50% (you hit slightly better than that at low levels, against even opponents). I nailed it. How about the dragon's attacks? He needs an 8 (6) to hit vs AC, 4 vs good defenses, misses on a 1 versus non-good defenses. For AC, I predicted a 0.1*lvl=3 shortcoming. Solos get no bonuses to hit. I nailed it. Same with the other defenses (only a larger shortfall). In conclusion: I nailed it. Against a level even foe, accounting for the +2 to 3 defenses, the party is at a net -7 to 8 relative needed to-hit numbers, and is missing continuously. Do feats help? Not really. The +2 to F/R/W might get you out of "miss on 1" status. Armor Spec still leaves you very badly off. There isn't much (anything) for to-hits. Now, at low levels, parties frequently find themselves facing opponents of higher level (very, very frequently). The Dragon, however, is powerful enough *already* that any modifications to his level have a huge effect because he is near the edge effects of needing 20s to hit him. A lvl+2 solo is doable for a lvl 1 party. Here however, the melee types are going to be needing *18*s to hit an advanced to lvl 32 dragon, dropping melee offense by *40%*. One of the advantages of keeping to-hits near 50% is that you are not overly sensitive to small bonuses. In 4e's Epic tier, the attempt to stay near 50% has failed, and modifying monster levels becomes very, very dangerous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level scaling
Top