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<blockquote data-quote="ravenight" data-source="post: 4320386" data-attributes="member: 69229"><p>There are a ton of powers that give party members to-hit bonuses and even a few that give them to yourself. Combat advantage and buffs are how you fight higher level monsters, which you can easily work to your advantage because of improved mobility and powerful PP and ED features.</p><p></p><p>There aren't a ton of ways to improve defenses, but if you look at the monsters (like that efreet vs. the scaled-up kobold), you'll see that they toned down its to-hit to the point where it easily falls in the right range (it gets worse vs. AC and pumped defenses, slightly better vs. unpumped defenses).</p><p></p><p>The upshot is that your claims based on comparing stats of monsters against the minimum solo PC are meaningless. If you play some level 28 battles out and find that they are too difficult for PCs, then there's something to talk. Without that, you have no idea.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4320386, member: 69229"] There are a ton of powers that give party members to-hit bonuses and even a few that give them to yourself. Combat advantage and buffs are how you fight higher level monsters, which you can easily work to your advantage because of improved mobility and powerful PP and ED features. There aren't a ton of ways to improve defenses, but if you look at the monsters (like that efreet vs. the scaled-up kobold), you'll see that they toned down its to-hit to the point where it easily falls in the right range (it gets worse vs. AC and pumped defenses, slightly better vs. unpumped defenses). The upshot is that your claims based on comparing stats of monsters against the minimum solo PC are meaningless. If you play some level 28 battles out and find that they are too difficult for PCs, then there's something to talk. Without that, you have no idea. [/QUOTE]
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