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<blockquote data-quote="krakenstar" data-source="post: 4320528" data-attributes="member: 70595"><p>I think the OP has something. Mathematically speaking, without taking into account of powers and synergy of party members, you will have a harder time as levels progress upwards. </p><p></p><p>It means that party optimization is very important in 4E as you reach higher levels. It will be more important for characters to pick powers that makes the party more effective, as suppose to making themselves more effective. They might even have to pick powers that have synergy to powers of other members - to work as a wolfpack sort of speak.</p><p></p><p>If you don't pick the right synergy powers for your PARTY, and don't work together to SWIFTLY change the odds of the battle fight off the bat, you'll have a damn hard time.</p><p></p><p>I think that horrid 15th level paragon fight podcast from wizards is a great example of the mess a party can quickly get into. I recall the warlock rolling decent rolls (low teens) and was dismayed that her attack missed. They were everywhere, each person trying to tackle their own "kill" 3E style. If they all just surrounded the mind flayer round one and just focused 100% of their damage on it after the rogue DROPPED the flayer round one. Think about how much damage their action point invoked attacks would have done on an easy target instead of missing on a 50%+ chance.</p><p></p><p>A well crafted party is greater than the sum of their parts.</p></blockquote><p></p>
[QUOTE="krakenstar, post: 4320528, member: 70595"] I think the OP has something. Mathematically speaking, without taking into account of powers and synergy of party members, you will have a harder time as levels progress upwards. It means that party optimization is very important in 4E as you reach higher levels. It will be more important for characters to pick powers that makes the party more effective, as suppose to making themselves more effective. They might even have to pick powers that have synergy to powers of other members - to work as a wolfpack sort of speak. If you don't pick the right synergy powers for your PARTY, and don't work together to SWIFTLY change the odds of the battle fight off the bat, you'll have a damn hard time. I think that horrid 15th level paragon fight podcast from wizards is a great example of the mess a party can quickly get into. I recall the warlock rolling decent rolls (low teens) and was dismayed that her attack missed. They were everywhere, each person trying to tackle their own "kill" 3E style. If they all just surrounded the mind flayer round one and just focused 100% of their damage on it after the rogue DROPPED the flayer round one. Think about how much damage their action point invoked attacks would have done on an easy target instead of missing on a 50%+ chance. A well crafted party is greater than the sum of their parts. [/QUOTE]
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