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<blockquote data-quote="Rith the Wanderer" data-source="post: 4322253" data-attributes="member: 61453"><p>Did you look at the Tarrasque? the melee guys need an 11 to hit AC, you're not touching his fortitude(this is nothing new for brutes, fortitude is impossible to hit on them for casters, even at low levels) and you need to roll a 9 to hit reflex, and a 3 to hit will. He will be hitting AC on an 11, and with his fortitude and reflex abilities (one being recharge, the other provoking OA's) he has to roll between a 5 and 7, depending on defenses of the one being attacked. So...yeah, on the dragon, hes difficult to hit, but if you look at any other dragon it is just as bad at any tier. If you look at the tarrasque hes right in the 50% range for AC and easier on the easy two saves. Try scaling down a little (and realize that there are absolutely no situational modifiers being applied to this math, which at high levels will be much more common than at low levels). Scaling down to 29 or 28 means that the PCs lose one to hit and one to each defense, the enemies(by the DMG formula) are losing at least that much, so really the PCs are going to be better off than they are at 30.</p></blockquote><p></p>
[QUOTE="Rith the Wanderer, post: 4322253, member: 61453"] Did you look at the Tarrasque? the melee guys need an 11 to hit AC, you're not touching his fortitude(this is nothing new for brutes, fortitude is impossible to hit on them for casters, even at low levels) and you need to roll a 9 to hit reflex, and a 3 to hit will. He will be hitting AC on an 11, and with his fortitude and reflex abilities (one being recharge, the other provoking OA's) he has to roll between a 5 and 7, depending on defenses of the one being attacked. So...yeah, on the dragon, hes difficult to hit, but if you look at any other dragon it is just as bad at any tier. If you look at the tarrasque hes right in the 50% range for AC and easier on the easy two saves. Try scaling down a little (and realize that there are absolutely no situational modifiers being applied to this math, which at high levels will be much more common than at low levels). Scaling down to 29 or 28 means that the PCs lose one to hit and one to each defense, the enemies(by the DMG formula) are losing at least that much, so really the PCs are going to be better off than they are at 30. [/QUOTE]
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