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<blockquote data-quote="Kraydak" data-source="post: 4322343" data-attributes="member: 12306"><p>Tarrasque=Brute. Brutes are high hp, high damage/hit, low attack pinatas by design. Compared to lower level brutes, the Tarrasque is very hard to hit.</p><p></p><p>The funny thing about saying that feats/powers make up for it: they don't. It is that simple. A Warlord *can* give you some decent bonuses (the higher bonus given at high levels basically lets 1 party member make up the lost ground and get the same effective bonus he would have at lower levels, *if* the Warlord hits), but that (1) requires you having a Warlord who focused on giving to-hit bonuses and (2) suffers because the warlord generally needs to hit AND only helps one party-member. If your idea of "it works" is "if you have a Tactical Warlord, with Stir the Hornet's Nest, AND he hits, AND you have a ranged-oriented party, AND are fighting 1 encounter/day then it works", I confess to being unimpressed.</p><p></p><p>4e is *very* stingy with to-hit and armor bonuses. Most of the ones that exist are of the 1 round duration, on a hit variety. Of course, you aren't hitting much, so it doesn't really work very well. I was initially very sceptical about the +full extra stat to hit/defense powers, because they could be scaled way up. I was wrong. The scaling they get serves (almost exactly) to counter the PC stat shortfalls vs. NPCs, IF they key off a pumped stat. You don't get those powers on every attack, or even many attacks. But that is what you are looking at: those who claim that powers make up for the scaling are assuming that you are benefiting from the +extra (pumped) stat to attack/defenses, almost all the time. Good luck with that. Maybe a full party of Clerics and Warlords could pull that off for almost a full encounter, if they were willing to blow most of their dailies.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4322343, member: 12306"] Tarrasque=Brute. Brutes are high hp, high damage/hit, low attack pinatas by design. Compared to lower level brutes, the Tarrasque is very hard to hit. The funny thing about saying that feats/powers make up for it: they don't. It is that simple. A Warlord *can* give you some decent bonuses (the higher bonus given at high levels basically lets 1 party member make up the lost ground and get the same effective bonus he would have at lower levels, *if* the Warlord hits), but that (1) requires you having a Warlord who focused on giving to-hit bonuses and (2) suffers because the warlord generally needs to hit AND only helps one party-member. If your idea of "it works" is "if you have a Tactical Warlord, with Stir the Hornet's Nest, AND he hits, AND you have a ranged-oriented party, AND are fighting 1 encounter/day then it works", I confess to being unimpressed. 4e is *very* stingy with to-hit and armor bonuses. Most of the ones that exist are of the 1 round duration, on a hit variety. Of course, you aren't hitting much, so it doesn't really work very well. I was initially very sceptical about the +full extra stat to hit/defense powers, because they could be scaled way up. I was wrong. The scaling they get serves (almost exactly) to counter the PC stat shortfalls vs. NPCs, IF they key off a pumped stat. You don't get those powers on every attack, or even many attacks. But that is what you are looking at: those who claim that powers make up for the scaling are assuming that you are benefiting from the +extra (pumped) stat to attack/defenses, almost all the time. Good luck with that. Maybe a full party of Clerics and Warlords could pull that off for almost a full encounter, if they were willing to blow most of their dailies. [/QUOTE]
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