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Level Spread in Your Party?
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<blockquote data-quote="Schmoe" data-source="post: 91991" data-attributes="member: 913"><p>In the game in which I'm a player, we have two 15th level characters, a bevy of 11th level characters, and a 9th level Bard. Combat basically amounts to the two mages plus the two 15th level characters (Cleric and Fighter), while the rest stand around and watch. Personally, I think the level spread decreases the enjoyment of the game, especially for the bard's player.</p><p></p><p>In the game I DM, the level spread is 5-6. I plan on implementing an experience system that will gradually work to even everyone's level. </p><p></p><p>My opinion can basically be summed up as such:</p><p></p><p>Those who show up every session to play usually do not feel cheated if characters of those who aren't present get a share of experience. After all, they had the enjoyment of playing. Those who play characters that begin to lag significantly will typically find their enjoyment of the game likewise lagging, causing them to miss more sessions. The solution is to keep everyone on a <em>relatively</em> even playing field.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 91991, member: 913"] In the game in which I'm a player, we have two 15th level characters, a bevy of 11th level characters, and a 9th level Bard. Combat basically amounts to the two mages plus the two 15th level characters (Cleric and Fighter), while the rest stand around and watch. Personally, I think the level spread decreases the enjoyment of the game, especially for the bard's player. In the game I DM, the level spread is 5-6. I plan on implementing an experience system that will gradually work to even everyone's level. My opinion can basically be summed up as such: Those who show up every session to play usually do not feel cheated if characters of those who aren't present get a share of experience. After all, they had the enjoyment of playing. Those who play characters that begin to lag significantly will typically find their enjoyment of the game likewise lagging, causing them to miss more sessions. The solution is to keep everyone on a [i]relatively[/i] even playing field. [/QUOTE]
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