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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up’s Monsters: The Stat Block
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<blockquote data-quote="dave2008" data-source="post: 8165032" data-attributes="member: 83242"><p>In general I like a lot of what I am seeing and look forward to finished product (particularly the dragons and demons). A few comments:</p><p></p><ol> <li data-xf-list-type="ol">I agree with keeping the CR calculation method and revision the encounter guidelines to change the difficulty of battles.</li> <li data-xf-list-type="ol">Be careful when adjusting CRs, because of comment #1 above. There is usually a reason for the CR. I find that almost all of the MM are within 1 CR if not spot on per the DMG guidelines. 3 seems like a big drop for the Vampire, but I have not checked the math. If I remember correctly it is/was an outlier.</li> <li data-xf-list-type="ol">Regarding the format: I agree with another poster about putting treasure information at the end of the statblock, or, even better, in the text description. I think this is information that is not useful to a lot of people (despite the fact that I like it - I would never use it) and it should take space in the statblock.</li> <li data-xf-list-type="ol">Traits: I agree with the general idea of giving monsters special traits. I wouldn't support it wholesale, but since we already have the WotC MM, I think you can go hog wild with spicing these up.</li> <li data-xf-list-type="ol">Spells: I think you should adopt the current WotC standard of putting at least on spell description in the statblock itself. Whatever the monsters go to spell is.</li> <li data-xf-list-type="ol">Alignment: I like your approach.</li> <li data-xf-list-type="ol">Stats: I know many people want modifiers only, but I personally like to see the whole stat so I appreciate you keeping it.</li> <li data-xf-list-type="ol">Terrain: Much like treasure I like this addition, but I don't want it in the stat block. Add it into the general description like <strong><em>Immortal Nature</em></strong> for angels:</li> </ol><p>[ATTACH=full]130971[/ATTACH]</p></blockquote><p></p>
[QUOTE="dave2008, post: 8165032, member: 83242"] In general I like a lot of what I am seeing and look forward to finished product (particularly the dragons and demons). A few comments: [LIST=1] [*]I agree with keeping the CR calculation method and revision the encounter guidelines to change the difficulty of battles. [*]Be careful when adjusting CRs, because of comment #1 above. There is usually a reason for the CR. I find that almost all of the MM are within 1 CR if not spot on per the DMG guidelines. 3 seems like a big drop for the Vampire, but I have not checked the math. If I remember correctly it is/was an outlier. [*]Regarding the format: I agree with another poster about putting treasure information at the end of the statblock, or, even better, in the text description. I think this is information that is not useful to a lot of people (despite the fact that I like it - I would never use it) and it should take space in the statblock. [*]Traits: I agree with the general idea of giving monsters special traits. I wouldn't support it wholesale, but since we already have the WotC MM, I think you can go hog wild with spicing these up. [*]Spells: I think you should adopt the current WotC standard of putting at least on spell description in the statblock itself. Whatever the monsters go to spell is. [*]Alignment: I like your approach. [*]Stats: I know many people want modifiers only, but I personally like to see the whole stat so I appreciate you keeping it. [*]Terrain: Much like treasure I like this addition, but I don't want it in the stat block. Add it into the general description like [B][I]Immortal Nature[/I][/B] for angels: [/LIST] [ATTACH type="full" alt="1609863629397.png"]130971[/ATTACH] [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up’s Monsters: The Stat Block
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