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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
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<blockquote data-quote="dave2008" data-source="post: 8177701" data-attributes="member: 83242"><p>ok, thank you for sharing. I've had a quick look and in generally I like it, but there are two issues IMO:</p><p></p><p><strong><em>1. Commanding Presence</em></strong><em> Starting at 1st level, you have a Commanding Presence which extends from you in a 10-foot radius. Your allies can attack at your command. When you take the Attack action, you can forgo making one attack to allow a friendly creature within range of your Commanding Presence to make an attack instead.</em></p><p></p><p>IMO, this is biggest issue and why it doesn't seem like a 4e "warlord" to me. The 4e version could pretty much always doing something and provide support / inspiration. You were never giving anything up to do cool things. The cool things were on top of your attack / action. However, the A5e design means I always feel like I'm loosing something since I have to: "...<em>forgo making one attack..."</em></p><p></p><p>My suggestion: Build the warlord off the paladin smite paradigm. The warlord gets its attacks, but can use a bonus action to do cool things. And don't limit it to just attacks.</p><p></p><p><strong><em>2. Followers</em></strong><em> At 5th level, you gain one follower. You gain an additional follower at 10th, 15th, and 20th level.</em></p><p></p><p>My issue with this is that I may not want to play with "followers." It is possible that this is more fluff, but I wouldn't want to loose useful things for me (the warlord) and my group to gain followers because I (the player) don't want to manage followers. Now, if it can be ignored with no negative impact or was archtype specific (and thus I can choose a different archtype) than I would be fine with it. I just don't want to loose something more interesting and useful to gain followers.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8177701, member: 83242"] ok, thank you for sharing. I've had a quick look and in generally I like it, but there are two issues IMO: [B][I]1. Commanding Presence[/I][/B][I] Starting at 1st level, you have a Commanding Presence which extends from you in a 10-foot radius. Your allies can attack at your command. When you take the Attack action, you can forgo making one attack to allow a friendly creature within range of your Commanding Presence to make an attack instead.[/I] IMO, this is biggest issue and why it doesn't seem like a 4e "warlord" to me. The 4e version could pretty much always doing something and provide support / inspiration. You were never giving anything up to do cool things. The cool things were on top of your attack / action. However, the A5e design means I always feel like I'm loosing something since I have to: "...[I]forgo making one attack..."[/I] My suggestion: Build the warlord off the paladin smite paradigm. The warlord gets its attacks, but can use a bonus action to do cool things. And don't limit it to just attacks. [B][I]2. Followers[/I][/B][I] At 5th level, you gain one follower. You gain an additional follower at 10th, 15th, and 20th level.[/I] My issue with this is that I may not want to play with "followers." It is possible that this is more fluff, but I wouldn't want to loose useful things for me (the warlord) and my group to gain followers because I (the player) don't want to manage followers. Now, if it can be ignored with no negative impact or was archtype specific (and thus I can choose a different archtype) than I would be fine with it. I just don't want to loose something more interesting and useful to gain followers. [/QUOTE]
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