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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
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<blockquote data-quote="dave2008" data-source="post: 8177868" data-attributes="member: 83242"><p>Thank you for the clarification, my memory must be biased (or we played differently).</p><p></p><p>However, my point still remains: psychologically it is better to always gain something than trade / give up something, even if in the end it has the same result.</p><p></p><p>For example: during the Next playtest the original design of maneuvers required you to give up damage to do something interesting. This didn't go over well in the surveys. So when 5e came out, maneuvers became you always get a damage boost <u>and</u> something interesting. You didn't have to trade on for the other. I think that philosophy would work best for the Warlord too.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8177868, member: 83242"] Thank you for the clarification, my memory must be biased (or we played differently). However, my point still remains: psychologically it is better to always gain something than trade / give up something, even if in the end it has the same result. For example: during the Next playtest the original design of maneuvers required you to give up damage to do something interesting. This didn't go over well in the surveys. So when 5e came out, maneuvers became you always get a damage boost [U]and[/U] something interesting. You didn't have to trade on for the other. I think that philosophy would work best for the Warlord too. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
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