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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
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<blockquote data-quote="Starfox" data-source="post: 8177892" data-attributes="member: 2303"><p>The class suffers from too many pools and dice of different values. Too many abilities are individually limited and recovered via resting. Some unifying mechanic or pool used to power all abilities would be better IMHO.</p><p></p><p>Class Features: I am not aware of the norms of Level Up, but for a class like the Warlord to only have two skills seems very low.</p><p></p><p>Rallying Surge should affect all allies and grant temporary hit points. This is about as good (since not all allies will take damage) and requires less suspension of disbelief.</p><p></p><p>Commanding presence should perhaps include some movement for the ally, even if very little.</p><p></p><p>Rouse the Troop should come much earlier than level 10, perhaps as early as level 1.</p><p></p><p>The entire followers/stronghold/reputation notion is hard to comment on this early, but I don't think the warlord should get freebies here beyond those other classes get.</p><p></p><p>Advantageous Action - the part of doing Help as a bonus action - should come much earlier. It could be in a rogue-oriented archetype.</p><p></p><p>Exploration Knacks</p><p> Exacting - note that you don't get proficiency with Navigator's Tools.</p><p> Lay of the Land - I think it should give an advantage to do this from a point with a good view. As written, you can be lost in a hole and do it.</p><p></p><p>Gambling General My experience is that this kind of chance rarely pays of - but then I am not a gambler.</p><p></p><p>Peasant Lieutenant I love the concept, but armor class is king. Also, abilities like Get Them Out imply you are better than your compatriots, which is relatively unlikely in a typical 5E situation.</p><p></p><p>Tactical Commander - Notice what I said first, about too many different pools and die types?</p></blockquote><p></p>
[QUOTE="Starfox, post: 8177892, member: 2303"] The class suffers from too many pools and dice of different values. Too many abilities are individually limited and recovered via resting. Some unifying mechanic or pool used to power all abilities would be better IMHO. Class Features: I am not aware of the norms of Level Up, but for a class like the Warlord to only have two skills seems very low. Rallying Surge should affect all allies and grant temporary hit points. This is about as good (since not all allies will take damage) and requires less suspension of disbelief. Commanding presence should perhaps include some movement for the ally, even if very little. Rouse the Troop should come much earlier than level 10, perhaps as early as level 1. The entire followers/stronghold/reputation notion is hard to comment on this early, but I don't think the warlord should get freebies here beyond those other classes get. Advantageous Action - the part of doing Help as a bonus action - should come much earlier. It could be in a rogue-oriented archetype. Exploration Knacks Exacting - note that you don't get proficiency with Navigator's Tools. Lay of the Land - I think it should give an advantage to do this from a point with a good view. As written, you can be lost in a hole and do it. Gambling General My experience is that this kind of chance rarely pays of - but then I am not a gambler. Peasant Lieutenant I love the concept, but armor class is king. Also, abilities like Get Them Out imply you are better than your compatriots, which is relatively unlikely in a typical 5E situation. Tactical Commander - Notice what I said first, about too many different pools and die types? [/QUOTE]
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Level Up Advanced 5E Playtest Document #9: Warlord
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