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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
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<blockquote data-quote="Sul Khatesh" data-source="post: 8178010" data-attributes="member: 7029141"><p>It seems really cool,one thing I don’t like though is that they get a stronghold. They might make it balanced and it might fit what the class is about but the game Is D&D, not a war game. In most D&D games you’re exploring the world and adventuring, not defending a stronghold in most cases. Having a stronghold in a fixed location would give an insensitive to stay in the same place and not adventure. I do understand that might be exactly what it is in <em>some</em> games but It’s an ability that applys to all warlords. A stronghold should be something that the DM gives the player if it makes sense in the story and it will be good for a story.</p><p></p><p>With the part about the Renoune, it’s a cool consept but the DM should really control it based on the story. If the player is wanted than it doesn’t make sense for everyone in town to love them. Also the DM should always have more control than the player when it comes to NPCs.</p></blockquote><p></p>
[QUOTE="Sul Khatesh, post: 8178010, member: 7029141"] It seems really cool,one thing I don’t like though is that they get a stronghold. They might make it balanced and it might fit what the class is about but the game Is D&D, not a war game. In most D&D games you’re exploring the world and adventuring, not defending a stronghold in most cases. Having a stronghold in a fixed location would give an insensitive to stay in the same place and not adventure. I do understand that might be exactly what it is in [I]some[/I] games but It’s an ability that applys to all warlords. A stronghold should be something that the DM gives the player if it makes sense in the story and it will be good for a story. With the part about the Renoune, it’s a cool consept but the DM should really control it based on the story. If the player is wanted than it doesn’t make sense for everyone in town to love them. Also the DM should always have more control than the player when it comes to NPCs. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
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