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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Art Previews #2
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<blockquote data-quote="Sacrosanct" data-source="post: 8259655" data-attributes="member: 15700"><p>It just means that I think many folks, when looking at art previews, tend to compare art to art they've seen before in bigger projects, when bigger projects generally have the budget to hire artists like Tyler Jacobson for several pieces. Thus, it's not really a fair comparison to make.</p><p></p><p>While yes, tastes vary, there are generally more objective ways to evaluate good art from not so good art. It's a skill like anything else, and as I'm sure any artist will tell you, it's fairly easy to see who uses just a couple layers on a rush job vs someone who uses not just color layers, but also utilize hue and saturation, lighting, etc. I.e., we can objectively judge techniques, while art in general is subjective. And the most skilled and accomplished artist, the more you're going to need to pay them (like with anything else).</p><p></p><p>It's the difference in having a $2000 budget for an entire book, which relegates you to stock art and maybe art from a friend, or a contact from FIVR overseas, or spending that entire budget on a single piece by an accomplished artist like Tyler Jacobson. </p><p></p><p>In general, you're going to get what you pay for/can afford. So I'm just cautioning folks from looking at an Indie project art preview and comparing it to WoTC or the other big companies. That's all.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8259655, member: 15700"] It just means that I think many folks, when looking at art previews, tend to compare art to art they've seen before in bigger projects, when bigger projects generally have the budget to hire artists like Tyler Jacobson for several pieces. Thus, it's not really a fair comparison to make. While yes, tastes vary, there are generally more objective ways to evaluate good art from not so good art. It's a skill like anything else, and as I'm sure any artist will tell you, it's fairly easy to see who uses just a couple layers on a rush job vs someone who uses not just color layers, but also utilize hue and saturation, lighting, etc. I.e., we can objectively judge techniques, while art in general is subjective. And the most skilled and accomplished artist, the more you're going to need to pay them (like with anything else). It's the difference in having a $2000 budget for an entire book, which relegates you to stock art and maybe art from a friend, or a contact from FIVR overseas, or spending that entire budget on a single piece by an accomplished artist like Tyler Jacobson. In general, you're going to get what you pay for/can afford. So I'm just cautioning folks from looking at an Indie project art preview and comparing it to WoTC or the other big companies. That's all. [/QUOTE]
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