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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Class Preview: Adept
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<blockquote data-quote="This Effin’ GM" data-source="post: 8419647" data-attributes="member: 6801323"><p>1. Powerful blow is pretty great when you can’t to a flurry this round but can next round. Burn this turns wasted bonus action and 1 exertion to make next turn awesome. Useful when you have to, say, dash on a turn and not be able to attack til next. There ya go.</p><p></p><p>2. Undefeated: Agreed though I can see half orcs also having a good time with it.</p><p></p><p>3. Boon of Speed: dash does not increase your speed, it increases your movement by an amount up to or equal to your speed. So as a result that should qualify for the wording for boon of speed. This is really going to incentivize people to use longstep for sure.</p><p></p><p>4. Weapon skill: great if you want a weapon that isn’t heavy or special and have plans for a different 5th level focus. Adept weapons: great if you need multiple weapons and if you really need that special or heavy weapon. Hard to compare the two, compare what you lose by taking up a fifth level focus slot to get it. Obviously don’t take both unless you really wish you had played a fighter or something.</p><p></p><p>5. Perfection achieved: Crits are gonna be more fun. Also it’s not the capstone, it’s half the capstone. Death blow is rolled up in it to. I am extremely curious if the intention is to allow the two to stack.</p><p></p><p>6. Great sword adepts: We probably should keep in mind they are adding weapons and aren’t seeing the whole picture here.</p><p></p><p>7. Unorthodoxies Arsenal: can’t use martial arts ability with improvised weapons (proficiency doesn’t mean adept weapons). This ability helps to take away that sting. You also still get all the normal adept stuff, so cool things are still useable as normal with this subclass. You just get more options.</p><p></p><p>edit: there is a limit on unorthodox if I read it correctly</p></blockquote><p></p>
[QUOTE="This Effin’ GM, post: 8419647, member: 6801323"] 1. Powerful blow is pretty great when you can’t to a flurry this round but can next round. Burn this turns wasted bonus action and 1 exertion to make next turn awesome. Useful when you have to, say, dash on a turn and not be able to attack til next. There ya go. 2. Undefeated: Agreed though I can see half orcs also having a good time with it. 3. Boon of Speed: dash does not increase your speed, it increases your movement by an amount up to or equal to your speed. So as a result that should qualify for the wording for boon of speed. This is really going to incentivize people to use longstep for sure. 4. Weapon skill: great if you want a weapon that isn’t heavy or special and have plans for a different 5th level focus. Adept weapons: great if you need multiple weapons and if you really need that special or heavy weapon. Hard to compare the two, compare what you lose by taking up a fifth level focus slot to get it. Obviously don’t take both unless you really wish you had played a fighter or something. 5. Perfection achieved: Crits are gonna be more fun. Also it’s not the capstone, it’s half the capstone. Death blow is rolled up in it to. I am extremely curious if the intention is to allow the two to stack. 6. Great sword adepts: We probably should keep in mind they are adding weapons and aren’t seeing the whole picture here. 7. Unorthodoxies Arsenal: can’t use martial arts ability with improvised weapons (proficiency doesn’t mean adept weapons). This ability helps to take away that sting. You also still get all the normal adept stuff, so cool things are still useable as normal with this subclass. You just get more options. edit: there is a limit on unorthodox if I read it correctly [/QUOTE]
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