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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Class Preview: Adept
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8429140" data-attributes="member: 6924207"><p>Oh man.... I was so excited when I first heard about LU. More fully fleshed out systems, advanced char creation options, more crunch, smoother levelling experiences, this all sounds like my dream. I was so ready to back this thing, and couldn't wait till the kickstarter launched!</p><p></p><p>But ... a combination of some unpleasant interactions, and more and more components of the game being released that seem changed in unnecessary and undesirable directions, I've been having more and more hesitancy and doubts. And yet others seem to be getting more and more excited about it. I'm liking less and less of what I see and they're liking more. </p><p></p><p>Now this rewritten monk. I see in this thread numerous people saying they like what they see, and that they would be keen to play this. I think the mismatch here is the most telling. For me, this new Adept class repulses me almost as much as the Monk has always enchanted and captivated me, from when I played my first one in the early 80s. To me, a pit fighter who can exert himself is not a martial artist, not even close, and not even in the same realm as a true monk who can manipulate life force energy. To try to conflate them is abhorrent to me. </p><p></p><p>And so I guess I must accept that I am the odd one out here, and not the target audience for this thing after all, as much as I wanted to be. I'm glad that this project appeals to a lot of people and for those people I wish you a great deal of enjoyment from it. But for me, I think it's time to tap out. Enjoy.</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8429140, member: 6924207"] Oh man.... I was so excited when I first heard about LU. More fully fleshed out systems, advanced char creation options, more crunch, smoother levelling experiences, this all sounds like my dream. I was so ready to back this thing, and couldn't wait till the kickstarter launched! But ... a combination of some unpleasant interactions, and more and more components of the game being released that seem changed in unnecessary and undesirable directions, I've been having more and more hesitancy and doubts. And yet others seem to be getting more and more excited about it. I'm liking less and less of what I see and they're liking more. Now this rewritten monk. I see in this thread numerous people saying they like what they see, and that they would be keen to play this. I think the mismatch here is the most telling. For me, this new Adept class repulses me almost as much as the Monk has always enchanted and captivated me, from when I played my first one in the early 80s. To me, a pit fighter who can exert himself is not a martial artist, not even close, and not even in the same realm as a true monk who can manipulate life force energy. To try to conflate them is abhorrent to me. And so I guess I must accept that I am the odd one out here, and not the target audience for this thing after all, as much as I wanted to be. I'm glad that this project appeals to a lot of people and for those people I wish you a great deal of enjoyment from it. But for me, I think it's time to tap out. Enjoy. [/QUOTE]
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