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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Class Preview: Adept
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<blockquote data-quote="Praeden" data-source="post: 8429402" data-attributes="member: 26908"><p>Focus Features are defintely reminiscent of Warlock invocations - that's exactly what I thought when I saw them. So Maneuvers/Focus Features for Adepts are like Spells/Invocations for Warlocks.</p><p></p><p>But then we have these Practised Techniques as well. After I made my first post, I thought that perhaps the movement ones could be folded into a Tradition, although I can't remember whether maneuvers have the same skill tree dependency that we see with some of these techniques, or whether it is just the maneuver degree which limits progression. And of course an Adept only tradition composed solely of movement skills might not get that much traction from players. As for the knowledge techniques - well they don't fit easily anywhere else, and there are some really nice ones that I can see you would want to keep.</p><p></p><p>Feats/Maneuvers/Class Features/Focus Features/Practised Techniques... It's a very busy class. But it is a tricky design problem. You want to give lots of options (and you have lots of really nice ones) while also making the whole thing backwards compatible. Overall the new game is looking very good.</p></blockquote><p></p>
[QUOTE="Praeden, post: 8429402, member: 26908"] Focus Features are defintely reminiscent of Warlock invocations - that's exactly what I thought when I saw them. So Maneuvers/Focus Features for Adepts are like Spells/Invocations for Warlocks. But then we have these Practised Techniques as well. After I made my first post, I thought that perhaps the movement ones could be folded into a Tradition, although I can't remember whether maneuvers have the same skill tree dependency that we see with some of these techniques, or whether it is just the maneuver degree which limits progression. And of course an Adept only tradition composed solely of movement skills might not get that much traction from players. As for the knowledge techniques - well they don't fit easily anywhere else, and there are some really nice ones that I can see you would want to keep. Feats/Maneuvers/Class Features/Focus Features/Practised Techniques... It's a very busy class. But it is a tricky design problem. You want to give lots of options (and you have lots of really nice ones) while also making the whole thing backwards compatible. Overall the new game is looking very good. [/QUOTE]
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