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<blockquote data-quote="Riley37" data-source="post: 6569041" data-attributes="member: 6786839"><p>This would be an *excellent* time to bring up those rules. It might even be the best time to bring up those rules, in the entire history of the Enworld 5E forum!</p><p></p><p>It's imperfect, that those rules are the only alternative given in the books, to the RAW-but-crazy scenario I described in the first post. They strike me as rough guidelines, and I would never apply them as actual rules. For example, if a druid trains from level 19 to 20, where does that 80 GP go? Does the druid pay GP directly to the oak tree and the holly tree? Does the druid throw it down a well? If they're the world's only Level 20 druid, are they still paying 80 GP to a trainer?</p><p></p><p>Can a bard skip the training time by arranging a montage?</p><p></p><p>Fortunately, some DMs have found alternative methods, and shared them in this thread, such as requiring a Long Rest or a meal.</p><p></p><p>Is there a shorthand term for "RAW-but-crazy"? Rules As Written and Played Dysfunctionally?</p><p></p><p></p><p>That raises questions about the relationship between "D&D as TRPG" and "D&D as PBM" (play-by-mail). I also do a mix of those two; when I say "question", that's not a euphemism for "attack".</p><p></p><p>Are you - or is anyone else - assuming that certain things always happen at session transitions? Are they always like the end of an episode of Happy Days, with every aspect of the story reverting to its baseline? I treat session breaks as "freeze frames", or "commercial breaks", whether the session break interrupts a detailed combat scene or downtime. At my table, *any* advancement of the story, in any way, happens during a session. But what happens at the table, might well follow a path which the player and I had pre-established, by trading ideas over email. Thus, all the other players may have input or questions, as needed, on every advancement of the story; but their session time is not spent on the negotiations which are specific to one particular player and the DM.</p><p></p><p>Well, anyways, that's a topic for another thread.</p><p></p><p>I was also thinking of Long Rest as a reasonable requirement, and I allow PCs to also do related Long Rest tasks such as swapping prepared spells.</p><p></p><p></p><p></p><p>Yes, but it's not his fault! At the time he put the armor on, he was not a druid. At the moment he became a druid, he was *already* wearing metal armor. He did not *put on* metal armor while he was a druid. Does he have to remove the studded leather armor, or can he just yank the metal studs out of the armor? Can he replace them with bone studs, or tortoise shell studs? The druids-and-armor rule has its own issues, aside from level gain; but it has an especially problematic intersection with the DING! approach to levelling.</p><p></p><p>For what it's worth, there are even stronger versions of the DING! approach. There is at least one fantasy tactical simulation, Westnoth, in which levelling up *mid-combat* allows a full-HP-heal, which can of course be very advantageous as a mid-combat event.</p></blockquote><p></p>
[QUOTE="Riley37, post: 6569041, member: 6786839"] This would be an *excellent* time to bring up those rules. It might even be the best time to bring up those rules, in the entire history of the Enworld 5E forum! It's imperfect, that those rules are the only alternative given in the books, to the RAW-but-crazy scenario I described in the first post. They strike me as rough guidelines, and I would never apply them as actual rules. For example, if a druid trains from level 19 to 20, where does that 80 GP go? Does the druid pay GP directly to the oak tree and the holly tree? Does the druid throw it down a well? If they're the world's only Level 20 druid, are they still paying 80 GP to a trainer? Can a bard skip the training time by arranging a montage? Fortunately, some DMs have found alternative methods, and shared them in this thread, such as requiring a Long Rest or a meal. Is there a shorthand term for "RAW-but-crazy"? Rules As Written and Played Dysfunctionally? That raises questions about the relationship between "D&D as TRPG" and "D&D as PBM" (play-by-mail). I also do a mix of those two; when I say "question", that's not a euphemism for "attack". Are you - or is anyone else - assuming that certain things always happen at session transitions? Are they always like the end of an episode of Happy Days, with every aspect of the story reverting to its baseline? I treat session breaks as "freeze frames", or "commercial breaks", whether the session break interrupts a detailed combat scene or downtime. At my table, *any* advancement of the story, in any way, happens during a session. But what happens at the table, might well follow a path which the player and I had pre-established, by trading ideas over email. Thus, all the other players may have input or questions, as needed, on every advancement of the story; but their session time is not spent on the negotiations which are specific to one particular player and the DM. Well, anyways, that's a topic for another thread. I was also thinking of Long Rest as a reasonable requirement, and I allow PCs to also do related Long Rest tasks such as swapping prepared spells. Yes, but it's not his fault! At the time he put the armor on, he was not a druid. At the moment he became a druid, he was *already* wearing metal armor. He did not *put on* metal armor while he was a druid. Does he have to remove the studded leather armor, or can he just yank the metal studs out of the armor? Can he replace them with bone studs, or tortoise shell studs? The druids-and-armor rule has its own issues, aside from level gain; but it has an especially problematic intersection with the DING! approach to levelling. For what it's worth, there are even stronger versions of the DING! approach. There is at least one fantasy tactical simulation, Westnoth, in which levelling up *mid-combat* allows a full-HP-heal, which can of course be very advantageous as a mid-combat event. [/QUOTE]
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