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<blockquote data-quote="Kikuras" data-source="post: 6569133" data-attributes="member: 6790771"><p>Obviously any strict method of XP awarding and leveling is going to leave something to be desired on the logical-functional-fun matrix. I personally design my adventures so that the XP they gain doesn't grant a level until after they've completed it. For those adventures that are a bit longer, and may grant multiple levels, I will usually grant the XP that puts them over the top at a place where they are naturally going to want to take a break, lick their wounds, and otherwise rest before boldly marching on. Of course I know a lot of folks would just point out that it's easier to just tell the PCs when to add a level, instead of doing a bunch of number crunching... but I really do enjoy a little number crunching. It also lets the players feel like they're earning the level, even if it's still at the DM's discretion.</p><p></p><p>Anyway, the rule is really "whatever is appropriate for the story, the game, the players, and the DM"</p></blockquote><p></p>
[QUOTE="Kikuras, post: 6569133, member: 6790771"] Obviously any strict method of XP awarding and leveling is going to leave something to be desired on the logical-functional-fun matrix. I personally design my adventures so that the XP they gain doesn't grant a level until after they've completed it. For those adventures that are a bit longer, and may grant multiple levels, I will usually grant the XP that puts them over the top at a place where they are naturally going to want to take a break, lick their wounds, and otherwise rest before boldly marching on. Of course I know a lot of folks would just point out that it's easier to just tell the PCs when to add a level, instead of doing a bunch of number crunching... but I really do enjoy a little number crunching. It also lets the players feel like they're earning the level, even if it's still at the DM's discretion. Anyway, the rule is really "whatever is appropriate for the story, the game, the players, and the DM" [/QUOTE]
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