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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up: Exploration Challenges, Boons, & Monster Signs
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<blockquote data-quote="maceochaid" data-source="post: 8203020" data-attributes="member: 6789608"><p>Totally got that! But I saved myself a ton of headache when one day I sketched out what level spells would roughly correspond to what kind of effects in exploration mode. It wasn't perfect (and there is a reason I don't want to suggest I belong on the team) but giving myself an idea of what level of resource needs to be expended for what kind of effect on the game helped me and my players feel like there was at least some kind of baseline understanding of how to spend resources to see effects.</p><p></p><p>I think that is what I feel most uncomfortable about DMing exploration. It just comes down to me saying "yes" or "no" to player ideas and can get really unfun when a player feels that Gust of Wind should have had some effect on the Tornado, but in the moment I can only say "tornado is too strong you waste your spell slot" because I don't feel a 2nd level spell should totally erase the threat altogether.</p><p></p><p>I guess maybe a bank of "great but half-baked" idea boons to help a DM out (especially us better at fluff but lousy at crunch Dms). It's just an idea, I'll quiet if I'm being a jerk.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 8203020, member: 6789608"] Totally got that! But I saved myself a ton of headache when one day I sketched out what level spells would roughly correspond to what kind of effects in exploration mode. It wasn't perfect (and there is a reason I don't want to suggest I belong on the team) but giving myself an idea of what level of resource needs to be expended for what kind of effect on the game helped me and my players feel like there was at least some kind of baseline understanding of how to spend resources to see effects. I think that is what I feel most uncomfortable about DMing exploration. It just comes down to me saying "yes" or "no" to player ideas and can get really unfun when a player feels that Gust of Wind should have had some effect on the Tornado, but in the moment I can only say "tornado is too strong you waste your spell slot" because I don't feel a 2nd level spell should totally erase the threat altogether. I guess maybe a bank of "great but half-baked" idea boons to help a DM out (especially us better at fluff but lousy at crunch Dms). It's just an idea, I'll quiet if I'm being a jerk. [/QUOTE]
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