Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up: Exploration Challenges, Boons, & Monster Signs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8204072" data-attributes="member: 6915329"><p>I guess they are assuming that there are always going to be new DMs looking for advice, but anyone who's DMed for more than a few years is probably only going to need the occasional reminder. </p><p></p><p></p><p>This is when you look at the suggestion they make and extrapolate. </p><p></p><p><strong>Situation: </strong>a tornado. </p><p><strong>Book solution: </strong>the <em>control weather </em>spell, an 8th-level spell.</p><p><strong>Player solution:</strong> the <em>gust of wind </em>spell, a 2nd-level spell.</p><p></p><p>The <em>control weather </em>spell treats Storm winds as stronger than Gale winds which are stronger than Strong winds. A tornado is presumably a Storm wind. A <em>gust of wind </em>creates a Strong wind for concentration, up to 1 minute.</p><p></p><p><strong>My take: </strong>Casting <em>control weather </em>when you see the tornados start to appear allows you to control the weather enough to completely dissipate the entire storm. It's not an insta-fix, since it takes 10-40 minutes for the magic to take hold and change the wearther ([USER=1]@Morrus[/USER], did y'all take that into consideration when the tornadoes entry was rewritten, or is this a special case, or did you rewrite <em>control weather</em>?) but as I said, you're presumably casting when you first see the bad weather arise, not when there's a twister right in front of you.</p><p></p><p>Logically, a strong wind created by <em>gust of wind </em>isn't going to do diddly against a Storm-force tornado. For the sake of player agency and fun, I would say that as long as you maintain concentration on <em>gust of wind</em>, you (and people within 5 feet of you) get a bonus, or maybe advantage, on their Athletics rolls against it. I'd allow the same bonus for people protected by <em>warding wind</em> or <em>wind wall</em>, let <em>control winds </em>or <em>whirlwind </em>unravel tornadoes one by one, and let anyone affected by <em>wind walk </em>or <em>investiture of wind</em> be unscathed by the tornado. But only <em>control weather </em>could actually end the storm.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8204072, member: 6915329"] I guess they are assuming that there are always going to be new DMs looking for advice, but anyone who's DMed for more than a few years is probably only going to need the occasional reminder. This is when you look at the suggestion they make and extrapolate. [B]Situation: [/B]a tornado. [B]Book solution: [/B]the [I]control weather [/I]spell, an 8th-level spell. [B]Player solution:[/B] the [I]gust of wind [/I]spell, a 2nd-level spell. The [I]control weather [/I]spell treats Storm winds as stronger than Gale winds which are stronger than Strong winds. A tornado is presumably a Storm wind. A [I]gust of wind [/I]creates a Strong wind for concentration, up to 1 minute. [B]My take: [/B]Casting [I]control weather [/I]when you see the tornados start to appear allows you to control the weather enough to completely dissipate the entire storm. It's not an insta-fix, since it takes 10-40 minutes for the magic to take hold and change the wearther ([USER=1]@Morrus[/USER], did y'all take that into consideration when the tornadoes entry was rewritten, or is this a special case, or did you rewrite [I]control weather[/I]?) but as I said, you're presumably casting when you first see the bad weather arise, not when there's a twister right in front of you. Logically, a strong wind created by [I]gust of wind [/I]isn't going to do diddly against a Storm-force tornado. For the sake of player agency and fun, I would say that as long as you maintain concentration on [I]gust of wind[/I], you (and people within 5 feet of you) get a bonus, or maybe advantage, on their Athletics rolls against it. I'd allow the same bonus for people protected by [I]warding wind[/I] or [I]wind wall[/I], let [I]control winds [/I]or [I]whirlwind [/I]unravel tornadoes one by one, and let anyone affected by [I]wind walk [/I]or [I]investiture of wind[/I] be unscathed by the tornado. But only [I]control weather [/I]could actually end the storm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up: Exploration Challenges, Boons, & Monster Signs
Top