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<blockquote data-quote="Someone" data-source="post: 3417508" data-attributes="member: 5656"><p>The problem seems to be on your companions rather than in your character. They have, or could have easily the resources to heal you yet they refuse. Remind the wizards that they don't have to spend 1/4 th of their know spells per level in Repair damage slots, just 1/8, since they can copy spells from the other wizard spellbook. I don't know how devoid is the WLD of supplies (there must be a place where to buy or find things) but if buying scrolls is out of the question, buying stuff to make scrolls probably won't. This means that they can create scrolls with the spells provided by the warmage and yourself and then copy them into the spellbooks, so if they minimally plan ahead a bit, they can have as many attack spells (specially evocations) as they want and 8 utility/non evocation spells, which should be enough for every wizard and certainly enough to spare one of them on Repair Damage spells.</p><p></p><p>If not, do as suggested and retreat from combat as soon you hit points drop below one half.</p></blockquote><p></p>
[QUOTE="Someone, post: 3417508, member: 5656"] The problem seems to be on your companions rather than in your character. They have, or could have easily the resources to heal you yet they refuse. Remind the wizards that they don't have to spend 1/4 th of their know spells per level in Repair damage slots, just 1/8, since they can copy spells from the other wizard spellbook. I don't know how devoid is the WLD of supplies (there must be a place where to buy or find things) but if buying scrolls is out of the question, buying stuff to make scrolls probably won't. This means that they can create scrolls with the spells provided by the warmage and yourself and then copy them into the spellbooks, so if they minimally plan ahead a bit, they can have as many attack spells (specially evocations) as they want and 8 utility/non evocation spells, which should be enough for every wizard and certainly enough to spare one of them on Repair Damage spells. If not, do as suggested and retreat from combat as soon you hit points drop below one half. [/QUOTE]
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