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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Phil Best" data-source="post: 8583335" data-attributes="member: 7034581"><p>While I can't give you a specific timeline for all of the features we hope to provide in Level Up, I can at least give you an idea of what I intend to provide.</p><p></p><p>First of all, you should absolutely expect to be able to play using a hybrid ruleset in the system. My goal is to provide sheet-level settings to change parts of the interface to better accommodate different rulesets as well as world-level settings for various mechanics. The ultimate aim would be to support 5e better than the 5e system does, and I think it's an achievable goal.</p><p></p><p>As for the DDB importer, I can't guarantee that the specific module will work, but as I mentioned in my response to Ondath, the goal is provide a means of automatically migrating content from 5e to Level Up. I also wouldn't be opposed to creating a Level Up specific module for importing content from places like D&D Beyond. People absolutely should be able to make use of all the content they've purchased over the years.</p><p></p><p>Regarding module compatibility more generally, I think a safe assumption would be that no 5e specific modules are going to work in Level Up. Again, in my reply to Ondath above, I mentioned that many of these modules simply won't be necessary.</p><p></p><p>To give a specific example, there are three or four competing roll modules for the 5e system right now, and almost nobody is using the default 5e roller. These are not the only modules for this purpose that have ever existed either, as several more have been abandoned. Very recently, the Better Rolls module was left without a maintainer, and this would have been a major blow for my existing 5e setup had somebody else not stepped in to take over the project. I don't think this is a desirable situation, which is why the Level Up roadmap includes some quite detailed roll configuration options to allow people to tailor the roll experience to be whatever they want. It'll never stop being supported, and it should provide enough flexibility to meet most use cases.</p><p></p><p>The majority of modules you use are not system-specific, however, so you should bank on most of your modules surviving a transition to Level Up. Depending on if we've provided compatibility layers for those modules, support may even be better.</p><p></p><p>Development for the system has been moving very fast, so keep an eye on things going forward. If the system doesn't meet your requirements right now, a month or two from now, it probably will.</p></blockquote><p></p>
[QUOTE="Phil Best, post: 8583335, member: 7034581"] While I can't give you a specific timeline for all of the features we hope to provide in Level Up, I can at least give you an idea of what I intend to provide. First of all, you should absolutely expect to be able to play using a hybrid ruleset in the system. My goal is to provide sheet-level settings to change parts of the interface to better accommodate different rulesets as well as world-level settings for various mechanics. The ultimate aim would be to support 5e better than the 5e system does, and I think it's an achievable goal. As for the DDB importer, I can't guarantee that the specific module will work, but as I mentioned in my response to Ondath, the goal is provide a means of automatically migrating content from 5e to Level Up. I also wouldn't be opposed to creating a Level Up specific module for importing content from places like D&D Beyond. People absolutely should be able to make use of all the content they've purchased over the years. Regarding module compatibility more generally, I think a safe assumption would be that no 5e specific modules are going to work in Level Up. Again, in my reply to Ondath above, I mentioned that many of these modules simply won't be necessary. To give a specific example, there are three or four competing roll modules for the 5e system right now, and almost nobody is using the default 5e roller. These are not the only modules for this purpose that have ever existed either, as several more have been abandoned. Very recently, the Better Rolls module was left without a maintainer, and this would have been a major blow for my existing 5e setup had somebody else not stepped in to take over the project. I don't think this is a desirable situation, which is why the Level Up roadmap includes some quite detailed roll configuration options to allow people to tailor the roll experience to be whatever they want. It'll never stop being supported, and it should provide enough flexibility to meet most use cases. The majority of modules you use are not system-specific, however, so you should bank on most of your modules surviving a transition to Level Up. Depending on if we've provided compatibility layers for those modules, support may even be better. Development for the system has been moving very fast, so keep an eye on things going forward. If the system doesn't meet your requirements right now, a month or two from now, it probably will. [/QUOTE]
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