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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest 1: Elves
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<blockquote data-quote="Haldrik" data-source="post: 8085172" data-attributes="member: 6694221"><p>"<strong><em>Fey Ancestry. </em></strong>You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p></p><p><em><strong>Trance. </strong></em>Elves don’t need to sleep. Instead, they meditate deeply, remaining conscious. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that became reflexive through years of practice. When you take a long rest, you spend 4 hours in your trance state (instead of sleeping for 6 [?] hours). During the trance you suffer no penalty to Passive Perception. A long rest remains 8 hours for you as normal, and the remainder of the time must be filled only with light activity."</p><p></p><p></p><p></p><p>The above organization is a 4e thing.</p><p></p><p>But I look at the Monster Manual. Do any Fey creatures have Charm resistance? It seems more like an Elf thing, than a Fey thing.</p><p></p><p>Maybe "Fey Ancestry" or the Fey creature type should instead allow the creature to see into the Feywild Plane, into the Dreaming, as a faint intangible presence in the Material Plane. That seems like something all Fey might be able to do.</p><p></p><p></p><p></p><p>Trance is likewise an Elf thing, and relates well to the connection to the Dreaming Fey Plane. Mentioning that the elf remains "conscious" is good, and makes the trait worthwhile. I would also relocate the immunity to sleep, to here. If Trance means the elf is conscious while sleeping, it likewise relates to how the elf is immune to sleep.</p><p></p><p></p><p></p><p>Mention Charm resistance separately as an elf heritage trait. And it relates to familiarity with elves wielding charm magic.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8085172, member: 6694221"] "[B][I]Fey Ancestry. [/I][/B]You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [I][B]Trance. [/B][/I]Elves don’t need to sleep. Instead, they meditate deeply, remaining conscious. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that became reflexive through years of practice. When you take a long rest, you spend 4 hours in your trance state (instead of sleeping for 6 [?] hours). During the trance you suffer no penalty to Passive Perception. A long rest remains 8 hours for you as normal, and the remainder of the time must be filled only with light activity." The above organization is a 4e thing. But I look at the Monster Manual. Do any Fey creatures have Charm resistance? It seems more like an Elf thing, than a Fey thing. Maybe "Fey Ancestry" or the Fey creature type should instead allow the creature to see into the Feywild Plane, into the Dreaming, as a faint intangible presence in the Material Plane. That seems like something all Fey might be able to do. Trance is likewise an Elf thing, and relates well to the connection to the Dreaming Fey Plane. Mentioning that the elf remains "conscious" is good, and makes the trait worthwhile. I would also relocate the immunity to sleep, to here. If Trance means the elf is conscious while sleeping, it likewise relates to how the elf is immune to sleep. Mention Charm resistance separately as an elf heritage trait. And it relates to familiarity with elves wielding charm magic. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest 1: Elves
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