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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest 1: Elves
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<blockquote data-quote="maceochaid" data-source="post: 8085190" data-attributes="member: 6789608"><p>I favor discussions of the Feywild that focus on "what stories could be told there" rather than "coherent logical sense." The later is important, but only as it informs the former. So I do tend to like the Feywild as stories that seem to come out of Celtic Fairytale esque conventions. While I have taken several courses in Folkloristics and Celtic archeology and history, I never assume my players have, and choose to tell stories that will connect to their schemas rather than my own. So while a plot device hingeing on Norse elves having solar connotations would be VERY interesting to me and i would love to be a player in that game, for a general reference I would prefer this Playtest focus on communicating fairy tale like story elements that connect to a broader audience, so thinking Stardust, Pan's Labyrinth, or 4E's Heroes of the Feywild.</p><p></p><p>As for other story elements of Elves, I appreciated that in the philosophy of correcting a history of traditionally dark skinned fantasy races more prone to being evil (Orcs, goblins, etc), I think that the Elves are a place to also introduce story elements to say that traditionally light skinned fantasy races are also capable of evil. I think Elven villains are fantastic! Coldly beautiful High-Elven princes indifferent to how their courtly schemes might affect short lived mortals are great elements and will help correct these dichotomies of ugly = evil, beautiful = good. Hellboy, Tad Williams' <em>Memory Sorrow and Thorn</em>, and Celtic mythology definitely have this idea of the perilous fair folk.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 8085190, member: 6789608"] I favor discussions of the Feywild that focus on "what stories could be told there" rather than "coherent logical sense." The later is important, but only as it informs the former. So I do tend to like the Feywild as stories that seem to come out of Celtic Fairytale esque conventions. While I have taken several courses in Folkloristics and Celtic archeology and history, I never assume my players have, and choose to tell stories that will connect to their schemas rather than my own. So while a plot device hingeing on Norse elves having solar connotations would be VERY interesting to me and i would love to be a player in that game, for a general reference I would prefer this Playtest focus on communicating fairy tale like story elements that connect to a broader audience, so thinking Stardust, Pan's Labyrinth, or 4E's Heroes of the Feywild. As for other story elements of Elves, I appreciated that in the philosophy of correcting a history of traditionally dark skinned fantasy races more prone to being evil (Orcs, goblins, etc), I think that the Elves are a place to also introduce story elements to say that traditionally light skinned fantasy races are also capable of evil. I think Elven villains are fantastic! Coldly beautiful High-Elven princes indifferent to how their courtly schemes might affect short lived mortals are great elements and will help correct these dichotomies of ugly = evil, beautiful = good. Hellboy, Tad Williams' [I]Memory Sorrow and Thorn[/I], and Celtic mythology definitely have this idea of the perilous fair folk. [/QUOTE]
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Level Up Playtest 1: Elves
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