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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest 1: Elves
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<blockquote data-quote="Haldrik" data-source="post: 8086599" data-attributes="member: 6694221"><p>So far we have discussed: Elf physical appearance, Elf beauty, Elf Charisma, Elf bards, the skyey solar "light elves" of the Scandinavian ethnicities, Elf traits, Elf Elf immortality, Elf height, Elf gifts, and the nature of the Feywild.</p><p></p><p>Here are the <strong>Elf paragon gifts</strong>. My general feeling is, the design space for the paragon gifts feels too small.</p><p></p><p>I would like something more like high level FEATS for each heritage, to continue developing the heritage concept in more powerful ways, at higher tiers of play. But the paragon gifts seem more like a "ribbon" worth about a skill proficiency. Generally, I am less thrilled with these paragon gifts.</p><p></p><p>[SPOILER="Elf paragon gifts"]</p><p><span style="font-size: 22px"><strong>Elven Paragon</strong></span></p><p>When you reach 10th level, you are an exemplar of elfkind, and you gain one paragon gift from the following list.</p><p></p><p><em> <strong>Elfsight</strong>.</em> Nature cannot block the legendary accuracy of your people. Your attack rolls ignore half cover, and an area being lightly obscured does not impose disadvantage on your ability checks. You do not take disadvantage for making ranged attacks at long range.</p><p></p><p><strong><em>Inexorable Darkvision</em></strong><em>.</em> There is no range limit for your Darkvision.</p><p></p><p><strong><em>Spiritual Awareness</em></strong><em>.</em> You are under a constant <em>detect thoughts </em>effect. You do not need to concentrate on this effect. This effect can be dispelled with <em>dispel magic</em> but it returns once you complete a short or long rest.</p><p>[/SPOILER]</p><p></p><p><strong>Elfsight</strong> is mainly a benefit for archers. The main benefit is ignoring half-cover, mainly for bow attacks. Not bad. Additionally it ignores light obscurement for ability checks, which seems situational. Finally, ignores disadvantage for long ranged attacks, which for a bow around 300 meters is normally too far away to be practical during game play. Essentially Elfsight is ribbons of differing degrees of utility. Probably, the elf character is better off taking the standard Sharpshooter feat, and the paragon benefits would be redundant if the character did. Because of the redundancy with Sharpshooter, probably delete this paragon feat from the options.</p><p></p><p>I would reuse the name "Elfsight" to mean the ability to sense and see magic auras, as mentioned above in the Elf heritage gift that I created above, currently called "Faierie" (which in Middle English originally means "magic" as well as "things pertaining to magic").</p><p></p><p><strong>Inexorable Darkvision: </strong>except for the corner case of sniping at someone in the distance who cant see or reach the attacker, which seems powerful verging on broken, the Inexorable Darkvision that grants unlimited range, is moreorless useless. In most gameplay situations, it matters little whether someone can see 60 feet or 6 miles. Possibly even make normal Darkvision for darkdwellers unlimited at level 1, with light sensitivity. But scrutinize the sniping before doing so. Either way, I feel this paragon gift is deletable. Darkvision is neither powerful, nor elfy.</p><p></p><p>Finally, <strong>Spiritual Awareness</strong>. The Warlock has full-on telepathy at level 1, and few if any have ever complained about it being powerful. With two-way telepathy becoming an option that is available to any elf at level 1, this Spiritual Awareness ribbon at level 10, is useless.</p><p></p><p></p><p></p><p>Honestly, I would delete all three Elf paragon gifts, and start over from scratch.</p><p></p><p>Think about what high-tier elves should be doing.</p><p></p><p>I am thinking things like <strong>Fly at-will</strong>!</p><p></p><p>I especially want paragon gifts that are useful to <strong>spellcasters</strong>, to empower their elven magic.</p><p></p><p>Create a bigger design space, so that every heritage has something powerful and desirable to look forward to, when reaching a high tier (when most campaigns are about to end!).</p><p></p><p>There needs to be fun things that powerful elves should be able to do typically.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8086599, member: 6694221"] So far we have discussed: Elf physical appearance, Elf beauty, Elf Charisma, Elf bards, the skyey solar "light elves" of the Scandinavian ethnicities, Elf traits, Elf Elf immortality, Elf height, Elf gifts, and the nature of the Feywild. Here are the [B]Elf paragon gifts[/B]. My general feeling is, the design space for the paragon gifts feels too small. I would like something more like high level FEATS for each heritage, to continue developing the heritage concept in more powerful ways, at higher tiers of play. But the paragon gifts seem more like a "ribbon" worth about a skill proficiency. Generally, I am less thrilled with these paragon gifts. [SPOILER="Elf paragon gifts"] [SIZE=6][B]Elven Paragon[/B][/SIZE] When you reach 10th level, you are an exemplar of elfkind, and you gain one paragon gift from the following list. [I] [B]Elfsight[/B].[/I] Nature cannot block the legendary accuracy of your people. Your attack rolls ignore half cover, and an area being lightly obscured does not impose disadvantage on your ability checks. You do not take disadvantage for making ranged attacks at long range. [B][I]Inexorable Darkvision[/I][/B][I].[/I] There is no range limit for your Darkvision. [B][I]Spiritual Awareness[/I][/B][I].[/I] You are under a constant [I]detect thoughts [/I]effect. You do not need to concentrate on this effect. This effect can be dispelled with [I]dispel magic[/I] but it returns once you complete a short or long rest. [/SPOILER] [B]Elfsight[/B] is mainly a benefit for archers. The main benefit is ignoring half-cover, mainly for bow attacks. Not bad. Additionally it ignores light obscurement for ability checks, which seems situational. Finally, ignores disadvantage for long ranged attacks, which for a bow around 300 meters is normally too far away to be practical during game play. Essentially Elfsight is ribbons of differing degrees of utility. Probably, the elf character is better off taking the standard Sharpshooter feat, and the paragon benefits would be redundant if the character did. Because of the redundancy with Sharpshooter, probably delete this paragon feat from the options. I would reuse the name "Elfsight" to mean the ability to sense and see magic auras, as mentioned above in the Elf heritage gift that I created above, currently called "Faierie" (which in Middle English originally means "magic" as well as "things pertaining to magic"). [B]Inexorable Darkvision: [/B]except for the corner case of sniping at someone in the distance who cant see or reach the attacker, which seems powerful verging on broken, the Inexorable Darkvision that grants unlimited range, is moreorless useless. In most gameplay situations, it matters little whether someone can see 60 feet or 6 miles. Possibly even make normal Darkvision for darkdwellers unlimited at level 1, with light sensitivity. But scrutinize the sniping before doing so. Either way, I feel this paragon gift is deletable. Darkvision is neither powerful, nor elfy. Finally, [B]Spiritual Awareness[/B]. The Warlock has full-on telepathy at level 1, and few if any have ever complained about it being powerful. With two-way telepathy becoming an option that is available to any elf at level 1, this Spiritual Awareness ribbon at level 10, is useless. Honestly, I would delete all three Elf paragon gifts, and start over from scratch. Think about what high-tier elves should be doing. I am thinking things like [B]Fly at-will[/B]! I especially want paragon gifts that are useful to [B]spellcasters[/B], to empower their elven magic. Create a bigger design space, so that every heritage has something powerful and desirable to look forward to, when reaching a high tier (when most campaigns are about to end!). There needs to be fun things that powerful elves should be able to do typically. [/QUOTE]
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Level Up Playtest 1: Elves
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