Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest 1: Elves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haldrik" data-source="post: 8089714" data-attributes="member: 6694221"><p>Here are examples of <strong>Paragon Gifts</strong> that an elf should be able to choose at the "master tier" (levels 9-12):</p><p></p><p>• <strong>Spirit Journey</strong> (here understood as entering the Feywild while overlapping the Material Plane)</p><p>• <strong>Teleport 30 </strong>(Misty Step at will)</p><p>• <strong>Fly 30</strong></p><p></p><p></p><p></p><p>A Norse elf can dematerialize and rematerize, then pass thru a keyhole. Actually, this elven insubstantiality is an example of what any Norse shaman can do, while projecting ones mind to travel on a shamanic spirit journey, incorporeally thru the Material Plane. The mind is insubstantial, but a strong mind can manifest ghostlike, in a quasi-real way that can interact with objects and even take or leave behind objects.</p><p></p><p>For D&D, the phenomena is better explained by psionics, with an incorporeal mind. But related D&D mechanics might be part of it. If the Feywild is a dreamscape, it is a mental aspect where minds can travel. Thus if minds are outofbody, then by definition, they might be understood be traveling in the mental Feywild. If so, the "veil" of the Feywild closely overlaps the Material Plane. There can also be a "deep" Feywild, which is layers and layers of dreams, or fairytale stories, or timelines of alternative presents and futures. But the "shallow" Feywild, namely the "veil", closely corresponds to the Material Plane. What exists in the Material also exists in the shallow of the Feywild.</p><p></p><p>The laws of physics for the veil closely resemble the physical laws of the Material Plane. For example, a person whose mind in the Feywild takes the form of a wolf travels across the ground like a material wolf would, and whose mind takes the form of a swan flies thru the air or swims across a water surface like a material swan would. Sometimes a strong mind in wolf form would actually leave paw prints and tear up soil in the Material Plane. A strong mind can manifest in a quasi-real way from the Feywild into the Material.</p><p></p><p>Where the Feywild overlaps the Material, any structures that exist in the Material Plane also exist in the Feywild. Thus if a human builds a house in the Material Plane, this house also exists in the veil of Feywild. The walls of the house behave normally, thus minds that are in the Feywild cannot pass thru the walls of the house. Moreover, the doors of the house can only be opened or closed from the Material Plane. A Fey mind would need to materialize to some degree to affect the door from within the Material Plane. In sum, even tho the spirit journey is insubstantial and mental, the form that the mind takes while in the Feywild behaves in every way that is normal for that form. A wolf form runs quickly, a bird form flies quickly, and a human form walks and manipulates object as normal for a human. A fish form is as if breathing water, even tho there is no actual water in the dreamscape of the Feywild.</p><p></p><p>It is possible for two shamans to project their mind outofbody, traveling across the Material Plane via the Feywild. One is in the form of a bear and the other is in the form of a bull, and in the Feywild, they fight each other as the animals would, and this spiritual battle between these powerful minds, would leave evidence in the Material Plane of their fight, such as torn plants and foot prints.</p><p></p><p>The elf who is dematerializing and rematerializing: interestingly, the elf cannot pass thru the wall or the door, but must path thru the open hole of the keyhole.</p><p></p><p>In D&D, the Misty Step spell explains both how the elf vanishes and reappears, and even explains how the elf passes thru the keyhole. Misty Step can look thru the keyhole to see the area on the other side of the door, thus teleport in line of sight to the other side.</p><p></p><p>Relatedly, elves live in the sky, hovering in midair, mostly in the pure sunlit air above the cloud level, but also among the clouds and below wherever the sunrays shine. In some sense, the elves must be able to fly. But they dont seem to fly fast, and prefer to take the form of a swan or other bird to move more expediently.</p><p></p><p></p><p></p><p><strong>Paragon Gifts</strong></p><p></p><p>• <strong>Spirit Journey</strong> (You can shift between the Feywild Plane and the Material Plane per long rest. You can see from the plane that you are in into the other plane, and your body can interact with the other plane as if with the Mage Hand cantrip. You feel the sense of touch. Your feet in one plane can leave foot prints in the other plane, your hands can hold a Tiny object, and so on. Any object held this way can be taken from the other plane to your current plane, or deposited from your current plane into the other plane. If you have methods to do so, you can interact with any minds whether Fey or Material.)</p><p></p><p>• <strong>Teleport 30</strong> (You gain Misty Step at will.) (Also compare certain eladrin in the 4e Monster Manuals with a teleport speed 30 feet, representing Misty Step at will.)</p><p></p><p>• <strong>Fly 30</strong> (You gain Fly 30 and can hover. You travel at normal human speeds for walking or running in any direction. You can choose whether to appear to walk on air or to float across it.) (Also compare certain eladrin in the 4e Monster Manuals with a fly speed.)</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8089714, member: 6694221"] Here are examples of [B]Paragon Gifts[/B] that an elf should be able to choose at the "master tier" (levels 9-12): • [B]Spirit Journey[/B] (here understood as entering the Feywild while overlapping the Material Plane) • [B]Teleport 30 [/B](Misty Step at will) • [B]Fly 30[/B] A Norse elf can dematerialize and rematerize, then pass thru a keyhole. Actually, this elven insubstantiality is an example of what any Norse shaman can do, while projecting ones mind to travel on a shamanic spirit journey, incorporeally thru the Material Plane. The mind is insubstantial, but a strong mind can manifest ghostlike, in a quasi-real way that can interact with objects and even take or leave behind objects. For D&D, the phenomena is better explained by psionics, with an incorporeal mind. But related D&D mechanics might be part of it. If the Feywild is a dreamscape, it is a mental aspect where minds can travel. Thus if minds are outofbody, then by definition, they might be understood be traveling in the mental Feywild. If so, the "veil" of the Feywild closely overlaps the Material Plane. There can also be a "deep" Feywild, which is layers and layers of dreams, or fairytale stories, or timelines of alternative presents and futures. But the "shallow" Feywild, namely the "veil", closely corresponds to the Material Plane. What exists in the Material also exists in the shallow of the Feywild. The laws of physics for the veil closely resemble the physical laws of the Material Plane. For example, a person whose mind in the Feywild takes the form of a wolf travels across the ground like a material wolf would, and whose mind takes the form of a swan flies thru the air or swims across a water surface like a material swan would. Sometimes a strong mind in wolf form would actually leave paw prints and tear up soil in the Material Plane. A strong mind can manifest in a quasi-real way from the Feywild into the Material. Where the Feywild overlaps the Material, any structures that exist in the Material Plane also exist in the Feywild. Thus if a human builds a house in the Material Plane, this house also exists in the veil of Feywild. The walls of the house behave normally, thus minds that are in the Feywild cannot pass thru the walls of the house. Moreover, the doors of the house can only be opened or closed from the Material Plane. A Fey mind would need to materialize to some degree to affect the door from within the Material Plane. In sum, even tho the spirit journey is insubstantial and mental, the form that the mind takes while in the Feywild behaves in every way that is normal for that form. A wolf form runs quickly, a bird form flies quickly, and a human form walks and manipulates object as normal for a human. A fish form is as if breathing water, even tho there is no actual water in the dreamscape of the Feywild. It is possible for two shamans to project their mind outofbody, traveling across the Material Plane via the Feywild. One is in the form of a bear and the other is in the form of a bull, and in the Feywild, they fight each other as the animals would, and this spiritual battle between these powerful minds, would leave evidence in the Material Plane of their fight, such as torn plants and foot prints. The elf who is dematerializing and rematerializing: interestingly, the elf cannot pass thru the wall or the door, but must path thru the open hole of the keyhole. In D&D, the Misty Step spell explains both how the elf vanishes and reappears, and even explains how the elf passes thru the keyhole. Misty Step can look thru the keyhole to see the area on the other side of the door, thus teleport in line of sight to the other side. Relatedly, elves live in the sky, hovering in midair, mostly in the pure sunlit air above the cloud level, but also among the clouds and below wherever the sunrays shine. In some sense, the elves must be able to fly. But they dont seem to fly fast, and prefer to take the form of a swan or other bird to move more expediently. [B]Paragon Gifts[/B] • [B]Spirit Journey[/B] (You can shift between the Feywild Plane and the Material Plane per long rest. You can see from the plane that you are in into the other plane, and your body can interact with the other plane as if with the Mage Hand cantrip. You feel the sense of touch. Your feet in one plane can leave foot prints in the other plane, your hands can hold a Tiny object, and so on. Any object held this way can be taken from the other plane to your current plane, or deposited from your current plane into the other plane. If you have methods to do so, you can interact with any minds whether Fey or Material.) • [B]Teleport 30[/B] (You gain Misty Step at will.) (Also compare certain eladrin in the 4e Monster Manuals with a teleport speed 30 feet, representing Misty Step at will.) • [B]Fly 30[/B] (You gain Fly 30 and can hover. You travel at normal human speeds for walking or running in any direction. You can choose whether to appear to walk on air or to float across it.) (Also compare certain eladrin in the 4e Monster Manuals with a fly speed.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest 1: Elves
Top