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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="RSIxidor" data-source="post: 8081907" data-attributes="member: 6695558"><p>Mostly random thoughts, somewhat skimming.</p><p></p><p>As with Ancestries and Culture, I am totally for the Heritage/Culture split. Love it.</p><p></p><p>I was hoping you'd move away from the class-based spell lists. Likewise alignment. Maybe I'm asking for too much but I think both of these things should go if we're really "leveling up." Not sure if there are limitations to how far you can go, legally, or whatever.</p><p></p><p>I have to agree with previous commenter about the draconic divergence. Just let these be choices in each aspect.</p><p></p><p>"creator's blessing" feels like it isn't a heritage ability but a culture one. Maybe I'm overthinking that but I just don't get "being good at tools" as a heritage.</p><p></p><p>I think Tuft Feet needs to be worded more clearly. If the intent is what i think, should say something like "when you move through difficult terrain, reduce your speed by 5 feet instead of spending 2 foot for every 1 foot of difficult terrain (or whatever the actual rule is)"</p><p></p><p>Glad there's no human feat variant. While variant human is very good for charop, which I do enjoy, it's really kind of boring thematically.</p><p></p><p>Tiefling's Paragon Gift is blech. What if I'm a Tiefling fighter, or a what if I want to play a Tiefling caster who focuses on cold spells?</p><p></p><p>I like the background advancement stuff. It's a nice extra "here's something you might do" and I like those kinds of hooks being built into character options. I'm also good with the limited ability score increases. Do classes also give them, though? I might change my mind depending on how that works overall.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 8081907, member: 6695558"] Mostly random thoughts, somewhat skimming. As with Ancestries and Culture, I am totally for the Heritage/Culture split. Love it. I was hoping you'd move away from the class-based spell lists. Likewise alignment. Maybe I'm asking for too much but I think both of these things should go if we're really "leveling up." Not sure if there are limitations to how far you can go, legally, or whatever. I have to agree with previous commenter about the draconic divergence. Just let these be choices in each aspect. "creator's blessing" feels like it isn't a heritage ability but a culture one. Maybe I'm overthinking that but I just don't get "being good at tools" as a heritage. I think Tuft Feet needs to be worded more clearly. If the intent is what i think, should say something like "when you move through difficult terrain, reduce your speed by 5 feet instead of spending 2 foot for every 1 foot of difficult terrain (or whatever the actual rule is)" Glad there's no human feat variant. While variant human is very good for charop, which I do enjoy, it's really kind of boring thematically. Tiefling's Paragon Gift is blech. What if I'm a Tiefling fighter, or a what if I want to play a Tiefling caster who focuses on cold spells? I like the background advancement stuff. It's a nice extra "here's something you might do" and I like those kinds of hooks being built into character options. I'm also good with the limited ability score increases. Do classes also give them, though? I might change my mind depending on how that works overall. [/QUOTE]
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