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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="badooga" data-source="post: 8081957" data-attributes="member: 6987721"><p>The races seem kinda okay. However, one that caught my eye is that the Orc entry seems like a step back from the entries in <em>Eberron: Rising from the Last War</em> and <em>Explorer's Guide to Wildemount</em>. It doubles down on some the "warrior culture" stuff, and has features like "thick skinned" that kinda make me uncomfortable.</p><p></p><p>In general, I personally feel like associating cultures with certain races is a bad move, even if you are allowed to choose cultures from other races. Like, the point is to move away from the idea of race and culture being explicitly linked in some way. If anyone can choose any culture, then it'd make sense to just convert them all into General Cultures. This also makes it easier for DMs to construct their own lore for certain races in their own settings.</p><p></p><p>For the sample backgrounds, associating a specific ASI with them seems weird. Since you're allowed to customize and build your own backgrounds anyway, why not just take that part out and give everyone a +1 to two abilities somewhere else in the rules?</p><p></p><p>Above all else, culture and background feel so similar that the former could just be folded into the latter. This would have a few benefits:</p><ul> <li data-xf-list-type="ul">It would keep the number of character creation steps the same as it is in 5e.</li> <li data-xf-list-type="ul">By making things modular, it would avoid any issues with insensitivity and the like, as the players would generally be the ones building their own backgrounds.</li> <li data-xf-list-type="ul">It would allow players to directly determine how much their culture influences their adventuring, rather than either having a full culture or being a "Lone Wanderer".</li> <li data-xf-list-type="ul">It would give players the total freedom to customize their characters' upbringings, rather than having to choose from a selection of premade cultures.</li> <li data-xf-list-type="ul">Mechanically, it would give players more customization options, as the players are allowed to build their own backgrounds from scratch.</li> </ul><p>Some other feedback:</p><ul> <li data-xf-list-type="ul">Draconian Wings feels weird. Why not just make it like the Eagle Totem? "You have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft."</li> <li data-xf-list-type="ul">Spiritual Awareness is kinda nutty. Detect Thoughts at will, no concentration? High level elven adventurers being able to read anyone's surface thoughts at will is a pretty world-breaking ability imo.</li> </ul></blockquote><p></p>
[QUOTE="badooga, post: 8081957, member: 6987721"] The races seem kinda okay. However, one that caught my eye is that the Orc entry seems like a step back from the entries in [I]Eberron: Rising from the Last War[/I] and [I]Explorer's Guide to Wildemount[/I]. It doubles down on some the "warrior culture" stuff, and has features like "thick skinned" that kinda make me uncomfortable. In general, I personally feel like associating cultures with certain races is a bad move, even if you are allowed to choose cultures from other races. Like, the point is to move away from the idea of race and culture being explicitly linked in some way. If anyone can choose any culture, then it'd make sense to just convert them all into General Cultures. This also makes it easier for DMs to construct their own lore for certain races in their own settings. For the sample backgrounds, associating a specific ASI with them seems weird. Since you're allowed to customize and build your own backgrounds anyway, why not just take that part out and give everyone a +1 to two abilities somewhere else in the rules? Above all else, culture and background feel so similar that the former could just be folded into the latter. This would have a few benefits: [LIST] [*]It would keep the number of character creation steps the same as it is in 5e. [*]By making things modular, it would avoid any issues with insensitivity and the like, as the players would generally be the ones building their own backgrounds. [*]It would allow players to directly determine how much their culture influences their adventuring, rather than either having a full culture or being a "Lone Wanderer". [*]It would give players the total freedom to customize their characters' upbringings, rather than having to choose from a selection of premade cultures. [*]Mechanically, it would give players more customization options, as the players are allowed to build their own backgrounds from scratch. [/LIST] Some other feedback: [LIST] [*]Draconian Wings feels weird. Why not just make it like the Eagle Totem? "You have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft." [*]Spiritual Awareness is kinda nutty. Detect Thoughts at will, no concentration? High level elven adventurers being able to read anyone's surface thoughts at will is a pretty world-breaking ability imo. [/LIST] [/QUOTE]
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Level Up Playtest Document #1: Origins
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