Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 8082185" data-attributes="member: 6879661"><p>I’ll say this, though I fear it may be controversial.</p><p></p><p>The human section reads like someone has an axe to grind. In a game attempting to be a real world analogy of the 18th and 19th C then this might be interesting but in D&D it feels very jarring. In fact it reads like the human section has been written based on white western society rather than humanity as a whole.</p><p></p><p>It claims colonization is an unfortunate legacy of human culture due to birth rate leading to expansion and migration. Every society has expanded over time unless it stayed exactly where it was formed. Colonialization has unavoidable associations with colonialism where people and resources are funnelled back to a remote metropole causing huge socio-economic Problems (this association is cemented by the profiteer and sheltered citizen cultures). Societies on the other hand have expanded and tested borders for thousands of years. We’re all the product of migration. In fantasy settings it often isn’t at the expense of others as seems to be heavily suggested.</p><p></p><p>These descriptions of humans bear little relationship to how humans are used in current d&d settings. Let’s take the Forgotten Realms - the majority of human lands do not behave this way - the Sword Coast, the North, the Dales, Damara, Waterdeep These are not empires. In fact any empires in the Realms are generally long in the past. With the exception of maybe Baldurs Gate (which has expressly walked back from that idea in products).</p><p></p><p>The cultures associated with humans are overwhelmingly perjorative. Profiteer means someone who makes a profit unfairly or illegally - it is not synonymous with capitalist. The culture is appears modeled on the colonial East India company. Sheltered Citizen suggests naïveté and little c conservatism. Pioneering is linked with colonization at the expense of others rather than expansion/exploration (neutral and common to most civilizations) which again is not the same thing. These could easily have been neutral... or gasp... may be even positive. Trader is just as relevant as ‘Profiteer’. The word citizen can be used without the ‘Sheltered’ adjective.</p><p></p><p>The villager Culture at least is neutral but I see absolutely no reason why humans are more likely to live a village life than any of the other heritages. That rural life is common to all heritages as far as I can see. However I wouldn’t expect other ancestries villages to look like the one described in this culture.</p><p></p><p>Go back and read the text of the human section and then compare it to the balance of overwhelmingly positive or at least neutral descriptions in the other entries. It reads as if someone is trying to make a political statement about the last 350 years of human existence not describe fantasy humans in D&D.</p><p></p><p>If I make one piece of feedback stronger than any other, please if the language isn’t substantially revised then separate culture from ancestry completely. Otherwise you are being just as stereotypical as the existing rules - more so in fact - as the PHB rarely makes such sweeping and perjoritive statements about cultures. From reading the document the ability to take any culture is not clear and strongly associates some heritages with the cultures that follow.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8082185, member: 6879661"] I’ll say this, though I fear it may be controversial. The human section reads like someone has an axe to grind. In a game attempting to be a real world analogy of the 18th and 19th C then this might be interesting but in D&D it feels very jarring. In fact it reads like the human section has been written based on white western society rather than humanity as a whole. It claims colonization is an unfortunate legacy of human culture due to birth rate leading to expansion and migration. Every society has expanded over time unless it stayed exactly where it was formed. Colonialization has unavoidable associations with colonialism where people and resources are funnelled back to a remote metropole causing huge socio-economic Problems (this association is cemented by the profiteer and sheltered citizen cultures). Societies on the other hand have expanded and tested borders for thousands of years. We’re all the product of migration. In fantasy settings it often isn’t at the expense of others as seems to be heavily suggested. These descriptions of humans bear little relationship to how humans are used in current d&d settings. Let’s take the Forgotten Realms - the majority of human lands do not behave this way - the Sword Coast, the North, the Dales, Damara, Waterdeep These are not empires. In fact any empires in the Realms are generally long in the past. With the exception of maybe Baldurs Gate (which has expressly walked back from that idea in products). The cultures associated with humans are overwhelmingly perjorative. Profiteer means someone who makes a profit unfairly or illegally - it is not synonymous with capitalist. The culture is appears modeled on the colonial East India company. Sheltered Citizen suggests naïveté and little c conservatism. Pioneering is linked with colonization at the expense of others rather than expansion/exploration (neutral and common to most civilizations) which again is not the same thing. These could easily have been neutral... or gasp... may be even positive. Trader is just as relevant as ‘Profiteer’. The word citizen can be used without the ‘Sheltered’ adjective. The villager Culture at least is neutral but I see absolutely no reason why humans are more likely to live a village life than any of the other heritages. That rural life is common to all heritages as far as I can see. However I wouldn’t expect other ancestries villages to look like the one described in this culture. Go back and read the text of the human section and then compare it to the balance of overwhelmingly positive or at least neutral descriptions in the other entries. It reads as if someone is trying to make a political statement about the last 350 years of human existence not describe fantasy humans in D&D. If I make one piece of feedback stronger than any other, please if the language isn’t substantially revised then separate culture from ancestry completely. Otherwise you are being just as stereotypical as the existing rules - more so in fact - as the PHB rarely makes such sweeping and perjoritive statements about cultures. From reading the document the ability to take any culture is not clear and strongly associates some heritages with the cultures that follow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
Top