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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="Zsig" data-source="post: 8082258" data-attributes="member: 56809"><p>My thoughts.</p><p></p><p>Even though I like the idea of moving the stat bonuses from the ancestry to the background, I see some potential problems as suddenly characters end up being pidgeonholed into specific backgrounds when making MAD classes... it's the same problem we had with races all over again, except now with backgrounds.</p><p></p><p>Also, the Noble giving +1 Str bonus seems like a misprint (or maybe a typo?). At least to me, being a noble implies either having a good education ( Int ) or well mannered/diplomatic aspirations ( Cha ). One could say, however, that nobles could be good at anything...</p><p></p><p>Which brings me to the idea that "social status" backgrounds should offer open bonuses. Since both <strong>Noble</strong> and <strong>Urchin</strong> covers a much bigger scope than all other backgrounds (and they are both the most popular background choices among all others), I'd make them both as +1 to two different stats of the player's choice. Real world shows, and we all know, it's actually the Noble that should be made like that, but since they are effectively two sides of the same coin, you shouldn't give it to one and not the other.</p><p></p><p></p><p>On another note, I found the write up for origins/ancestry/heritage (or whatever you wanna call it) way too long, with way too many options. Even though having options is good, I wonder how many new players that just wants to play a "regular human" would simply give up upon seeing that, getting overwhelmed by the amount of options... Look at the dragonborn, do you really need that much stuff in there? </p><p></p><p>Consider making a "default" option for each heritage.</p><p></p><p></p><p>Anyways, that's a great start! Keep'em coming!</p></blockquote><p></p>
[QUOTE="Zsig, post: 8082258, member: 56809"] My thoughts. Even though I like the idea of moving the stat bonuses from the ancestry to the background, I see some potential problems as suddenly characters end up being pidgeonholed into specific backgrounds when making MAD classes... it's the same problem we had with races all over again, except now with backgrounds. Also, the Noble giving +1 Str bonus seems like a misprint (or maybe a typo?). At least to me, being a noble implies either having a good education ( Int ) or well mannered/diplomatic aspirations ( Cha ). One could say, however, that nobles could be good at anything... Which brings me to the idea that "social status" backgrounds should offer open bonuses. Since both [B]Noble[/B] and [B]Urchin[/B] covers a much bigger scope than all other backgrounds (and they are both the most popular background choices among all others), I'd make them both as +1 to two different stats of the player's choice. Real world shows, and we all know, it's actually the Noble that should be made like that, but since they are effectively two sides of the same coin, you shouldn't give it to one and not the other. On another note, I found the write up for origins/ancestry/heritage (or whatever you wanna call it) way too long, with way too many options. Even though having options is good, I wonder how many new players that just wants to play a "regular human" would simply give up upon seeing that, getting overwhelmed by the amount of options... Look at the dragonborn, do you really need that much stuff in there? Consider making a "default" option for each heritage. Anyways, that's a great start! Keep'em coming! [/QUOTE]
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Level Up Playtest Document #1: Origins
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