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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8082262" data-attributes="member: 6871653"><p>Some ideas:</p><p></p><p><strong>Dragonborn:</strong></p><p></p><ul> <li data-xf-list-type="ul">Pack tactic is really strong as a trait, I could be changed for something a little less powerful.</li> <li data-xf-list-type="ul">I think reducing the draconic origin to chromatic + metallic + sea should be enough, no need to have 20 different dragons.</li> </ul><p></p><p><strong>Dwarf</strong>:</p><p></p><p>- I would like if Ruined Dwarves had a magic trait to represent the old remnants of magic used by dwarves to protect their hoard, using what little they remember to protect the few things they still own. This would be a nice throwback to the Hobbit where the dwarves find and hide for latter the hoard of the trolls.</p><p></p><p>Something like Alarm/Knock/Arcane Lock as rituals.</p><p></p><p>- The Hill dwarves as merchants extraordinaire would probably benefit on advantage on checks to identify and appraise items.</p><p></p><p><strong>Elf</strong>:</p><ul> <li data-xf-list-type="ul">I would rather have eladrin proficient with longsword and longspears/pike as a nod to 4e.</li> <li data-xf-list-type="ul">Like the dragonborns, keeping the Aspect to Seasons + Star court + Shadow court, should be enough.</li> </ul><p></p><p><strong>Gnomes and Haflings</strong> are really cool, I'd suggest giving a small darkvision to the Tunnel Runner halfling.</p><p>- I still think that the twillight touched origin gift and culture make more sense for gnome, since they are the incarnation of small fey-touched race, or for elves, for the players of Exandria's pallid elves or LotR Galadriel's pure white mystical-ness.</p><p></p><p>oh, and it would seem halflings do not get a origin paragon gift?</p><p></p><p><strong>Human</strong></p><ul> <li data-xf-list-type="ul">I do think the language in some part can be a little more positive: the orcs benefited from a good cleansing of their lore, no need to swipe it in another origin's yard.</li> <li data-xf-list-type="ul">I think the wordiness of the culture's descriptions shows hard in the human section of the document: its a thing with most description, but I dont think an advanced system need 1/2 a page to describe a village life, especially when every features of the culture justify and explain the lore behind said feature.</li> </ul><p></p><p>Big fan of <strong>orcs</strong>!</p><p>- I think a with a little twist, it could cover the goblinoids quite well.</p><p></p><p><strong>Tieflings</strong></p><p>- I think, since you are already going with the idea that Aasimars are celestial tieflings, the Origin should be called Planetouched and have gift for infernal and abyssal tieflings and aasimars, but also genasi.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8082262, member: 6871653"] Some ideas: [B]Dragonborn:[/B] [LIST] [*]Pack tactic is really strong as a trait, I could be changed for something a little less powerful. [*]I think reducing the draconic origin to chromatic + metallic + sea should be enough, no need to have 20 different dragons. [/LIST] [B]Dwarf[/B]: - I would like if Ruined Dwarves had a magic trait to represent the old remnants of magic used by dwarves to protect their hoard, using what little they remember to protect the few things they still own. This would be a nice throwback to the Hobbit where the dwarves find and hide for latter the hoard of the trolls. Something like Alarm/Knock/Arcane Lock as rituals. - The Hill dwarves as merchants extraordinaire would probably benefit on advantage on checks to identify and appraise items. [B]Elf[/B]: [LIST] [*]I would rather have eladrin proficient with longsword and longspears/pike as a nod to 4e. [*]Like the dragonborns, keeping the Aspect to Seasons + Star court + Shadow court, should be enough. [/LIST] [B]Gnomes and Haflings[/B] are really cool, I'd suggest giving a small darkvision to the Tunnel Runner halfling. - I still think that the twillight touched origin gift and culture make more sense for gnome, since they are the incarnation of small fey-touched race, or for elves, for the players of Exandria's pallid elves or LotR Galadriel's pure white mystical-ness. oh, and it would seem halflings do not get a origin paragon gift? [B]Human[/B] [LIST] [*]I do think the language in some part can be a little more positive: the orcs benefited from a good cleansing of their lore, no need to swipe it in another origin's yard. [*]I think the wordiness of the culture's descriptions shows hard in the human section of the document: its a thing with most description, but I dont think an advanced system need 1/2 a page to describe a village life, especially when every features of the culture justify and explain the lore behind said feature. [/LIST] Big fan of [B]orcs[/B]! - I think a with a little twist, it could cover the goblinoids quite well. [B]Tieflings[/B] - I think, since you are already going with the idea that Aasimars are celestial tieflings, the Origin should be called Planetouched and have gift for infernal and abyssal tieflings and aasimars, but also genasi. [/QUOTE]
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