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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="tetrasodium" data-source="post: 8082714" data-attributes="member: 93670"><p>Yea I found it later after I posted that. Choose <em>any</em> skill should absolutely go as it says there was no reason to bother limiting skills given/chosen. The default classes get</p><p>[spoiler="phb class skills"]</p><p><strong>Artificer:</strong> gives Arcana, History, Investigation, Medicine, Nature, Perception, &Sleight of Hand</p><ul> <li data-xf-list-type="ul"><strong>Sage</strong> gives History, & one of Arcana or Religion So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Guild Artisan </strong>gives Persuasion, & one of Insight or History. So Persuasion, one from artificer, & any two</li> <li data-xf-list-type="ul"><strong>Noble </strong>gives History, & one of Animal Handling or Persuasion. So one artificer skill, one of animal handling or persuade, & any two.</li> <li data-xf-list-type="ul"><strong>Sage </strong>gives History, and one of Arcana or Religion. So <em>any</em> four skills</li> <li data-xf-list-type="ul"><strong>Hermit </strong>gives Religion, and one of Survival or Medicine. So any <em>four</em> skills.</li> <li data-xf-list-type="ul"><strong>Folk Hero </strong>gives Survival, and one of Animal Handling or Nature. So one from artificer, survival, & any two.</li> <li data-xf-list-type="ul"><strong>Sailor </strong>gives Athletics, and one of Acrobatics or Perception. So one artificer, athletics, & any two skills</li> <li data-xf-list-type="ul"><strong>Charlatan </strong>gives Deception, and either Sleight of Hand or Insight. So deception & one artificer pus any two.</li> <li data-xf-list-type="ul"><strong>Urchin </strong>gives Sleight of Hand, and one of Deception or Stealth. So Sleight of hand, one artificer, plus any two</li> </ul><p><strong>Barbarian:</strong> 2 from animal handling, athletics, intimidation, nature, perception, & survival</p><ul> <li data-xf-list-type="ul"><strong>Nomad</strong> gives <u>Survival</u> skill, and your choice of either Animal <u>Handling</u>, Medicine, Nature, or Perception... So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Folk Hero </strong>gives Survival, and one of Animal Handling or Nature. So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Noble</strong> gives History, and one of Animal Handling or Persuasion. So History, one from the barbarian list, and any two other skills.</li> <li data-xf-list-type="ul"><strong>Soldier </strong>Athletics, and one of Animal Handling or Intimidation. So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Outlander </strong>gives Survival, and one of Athletics or Intimidation. So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Sailor </strong>gives Athletics, and one of Acrobatics or Perception. So any <em>four</em> skills</li> <li data-xf-list-type="ul"><strong>Criminal </strong>gives Stealth, and either Deception or Intimidation. So Stealth, 1 from the barbarian list, & any two.</li> <li data-xf-list-type="ul"><strong>Hermit </strong>gives Religion, and one of Survival or Medicine. So religion, from barbarian, & any two.</li> </ul><p><strong>Bard:</strong><em> Any</em> 3</p><ul> <li data-xf-list-type="ul">Depending on your reading, this actually works against the bard because even though it's the only class with any skill options at first it doesn't get the same skill from a background as a result so is limited to the background's skills as offered.</li> </ul><p><strong>Cleric: </strong>Two from history, insight, medicine, persuasion, & religion</p><p></p><ul> <li data-xf-list-type="ul"><strong>Noble </strong>gives History, and one of Animal Handling or Persuasion. So any four.</li> <li data-xf-list-type="ul"><strong>Sage </strong>gives History, and one of Arcana or Religion. So any four</li> <li data-xf-list-type="ul"><strong>Hermit </strong>gives Religion, and one of Survival or Medicine. So any four.</li> <li data-xf-list-type="ul"><strong>Acloyte </strong>gives Religion, and either Insight or Persuasion. So one cleric, religion, & any two.</li> <li data-xf-list-type="ul"><strong>Entertainer </strong>gives Performance, and one of Acrobatics or Persuasion. So one cleric, performance, & any two</li> <li data-xf-list-type="ul"><strong>Guild Artisan </strong>gives Persuasion, & one of Insight or History. So any four.</li> </ul><p></p><p><strong>Druid: </strong>Two from Arcana, Animal handling, insight, medicine, nature, perception, religion, & survival</p><ul> <li data-xf-list-type="ul"><strong>Sage </strong>gives History, and one of Arcana or Religion. So any four</li> <li data-xf-list-type="ul"><strong>Nomad</strong> gives <u>Survival</u> skill, and your choice of either Animal <u>Handling</u>, Medicine, Nature, or Perception... So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Folk Hero </strong>gives Survival, and one of Animal Handling or Nature. So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Noble</strong> gives History, and one of Animal Handling or Persuasion. So History, one from the Druid list, and any two other skills.</li> <li data-xf-list-type="ul"><strong>Soldier </strong>Athletics, and one of Animal Handling or Intimidation. So any <em>four</em> skills </li> <li data-xf-list-type="ul"><strong>Hermit </strong>gives Religion, and one of Survival or Medicine. So any four.</li> <li data-xf-list-type="ul"><strong>I'm tired of showing that more backgrounds give access to any skill choices than not</strong></li> </ul><p><strong>Fighter: </strong>Two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, & Survival</p><p><strong>Monk:</strong> Two from Acrobatics, Athletics, History, Insight, Religion, and Stealth</p><p><strong>Paladin: </strong>Athletics, Insight, Intimidation, Medicine, Persuasion, & Religion</p><p><strong>Ranger:</strong> Three from Animal Handling,Athletics, Insight, Investigation, Nature, Perception, Stealth, & Survival</p><p><strong>Rogue: </strong>Four from Acrobatics, Athletics, Deception. Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, & Stealth</p><ul> <li data-xf-list-type="ul"><strong>You mentioned rogue sage though so I'll fill this in...</strong></li> <li data-xf-list-type="ul"><strong>Outlander </strong>gives Survival, and one of Athletics or Intimidation. So three rogue, survival, & any two skills</li> <li data-xf-list-type="ul"><strong>Sailor </strong>gives Athletics, and one of Acrobatics or Perception. So any <em>six </em>skills</li> <li data-xf-list-type="ul"><strong>Soldier </strong>Athletics, and one of Animal Handling or Intimidation. So any <em>six</em> skills </li> <li data-xf-list-type="ul"><strong>Entertainer </strong>gives Performance, and one of Acrobatics or Persuasion. So any <em>six</em>.</li> <li data-xf-list-type="ul"><strong>Charlatan </strong>gives Deception, and either Sleight of Hand or Insight. So any <em>six</em>.</li> <li data-xf-list-type="ul"><strong>Criminal </strong>gives Stealth, and either Deception or Intimidation. So <em>any</em> six.</li> <li data-xf-list-type="ul"><strong>Urchin </strong>gives Sleight of Hand, and one of Deception or Stealth. So any <em>Six</em>.</li> <li data-xf-list-type="ul"><strong>Entertainer </strong>gives Performance, and one of Acrobatics or Persuasion. So any <em>six</em></li> <li data-xf-list-type="ul"><strong>Guild Artisan </strong>gives Persuasion, & one of Insight or History. So any <em>six</em>.</li> <li data-xf-list-type="ul"><strong>Noble </strong>gives History, and one of Animal Handling or Persuasion. So any <em>six</em>.</li> <li data-xf-list-type="ul"><strong>Acloyte </strong>gives Religion, and either Insight or Persuasion. So three rogue, history, & any two.</li> <li data-xf-list-type="ul"><strong>Sage: gives History, and one of Arcana or Religion. So four from rogue, history, & either arcana or religion.</strong></li> </ul><p><strong>Sorcerer: </strong>Two from Arcana, Deception, Insight, Intimidation, Persuasion, & Religion</p><p><strong>Warlock:</strong> Two from Arcana,Deception, History, Intimidation, Investigation, Nature, & Religion</p><p><strong>Wizard: </strong>Two from Arcana, History, Insight, Investigation, Medicine, & Religion</p><p></p><p>[/spoiler]</p><p></p><p></p><p>There are 12 backgrounds. Investigation is not on any background. Arcana & Medicine is only given by the sage background. Stealth is only given by Criminal & urchin. Clearly there are some skills that should be limited in who can take them trivially & there is a purpose to limiting what skills a player can choose from, but making it so braindead trivial to circumvent without opportunity cost beyond not choosing some other skill devalues the benefit of having a class/background that gets it. Your rogue sage is not "gimped" because you took sage, your gimped because you didn't take one of the backgrounds that gives you any six skills plus what could be a more useful background feature to a rogue.... It literally works against the purpose you say it's intended for.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8082714, member: 93670"] Yea I found it later after I posted that. Choose [I]any[/I] skill should absolutely go as it says there was no reason to bother limiting skills given/chosen. The default classes get [spoiler="phb class skills"] [B]Artificer:[/B] gives Arcana, History, Investigation, Medicine, Nature, Perception, &Sleight of Hand [LIST] [*][B]Sage[/B] gives History, & one of Arcana or Religion So any [I]four[/I] skills [*][B]Guild Artisan [/B]gives Persuasion, & one of Insight or History. So Persuasion, one from artificer, & any two [*][B]Noble [/B]gives History, & one of Animal Handling or Persuasion. So one artificer skill, one of animal handling or persuade, & any two. [*][B]Sage [/B]gives History, and one of Arcana or Religion. So [I]any[/I] four skills [*][B]Hermit [/B]gives Religion, and one of Survival or Medicine. So any [I]four[/I] skills. [*][B]Folk Hero [/B]gives Survival, and one of Animal Handling or Nature. So one from artificer, survival, & any two. [*][B]Sailor [/B]gives Athletics, and one of Acrobatics or Perception. So one artificer, athletics, & any two skills [*][B]Charlatan [/B]gives Deception, and either Sleight of Hand or Insight. So deception & one artificer pus any two. [*][B]Urchin [/B]gives Sleight of Hand, and one of Deception or Stealth. So Sleight of hand, one artificer, plus any two [/LIST] [B]Barbarian:[/B] 2 from animal handling, athletics, intimidation, nature, perception, & survival [LIST] [*][B]Nomad[/B] gives [U]Survival[/U] skill, and your choice of either Animal [U]Handling[/U], Medicine, Nature, or Perception... So any [I]four[/I] skills [*][B]Folk Hero [/B]gives Survival, and one of Animal Handling or Nature. So any [I]four[/I] skills [*][B]Noble[/B] gives History, and one of Animal Handling or Persuasion. So History, one from the barbarian list, and any two other skills. [*][B]Soldier [/B]Athletics, and one of Animal Handling or Intimidation. So any [I]four[/I] skills [*][B]Outlander [/B]gives Survival, and one of Athletics or Intimidation. So any [I]four[/I] skills [*][B]Sailor [/B]gives Athletics, and one of Acrobatics or Perception. So any [I]four[/I] skills [*][B]Criminal [/B]gives Stealth, and either Deception or Intimidation. So Stealth, 1 from the barbarian list, & any two. [*][B]Hermit [/B]gives Religion, and one of Survival or Medicine. So religion, from barbarian, & any two. [/LIST] [B]Bard:[/B][I] Any[/I] 3 [LIST] [*]Depending on your reading, this actually works against the bard because even though it's the only class with any skill options at first it doesn't get the same skill from a background as a result so is limited to the background's skills as offered. [/LIST] [B]Cleric: [/B]Two from history, insight, medicine, persuasion, & religion [LIST] [*][B]Noble [/B]gives[B] [/B]History, and one of Animal Handling or Persuasion. So any four. [*][B]Sage [/B]gives History, and one of Arcana or Religion. So any four [*][B]Hermit [/B]gives Religion, and one of Survival or Medicine. So any four. [*][B]Acloyte [/B]gives Religion, and either Insight or Persuasion. So one cleric, religion, & any two. [*][B]Entertainer [/B]gives Performance, and one of Acrobatics or Persuasion. So one cleric, performance, & any two [*][B]Guild Artisan [/B]gives Persuasion, & one of Insight or History. So any four. [/LIST] [B]Druid: [/B]Two from Arcana, Animal handling, insight, medicine, nature, perception, religion, & survival [LIST] [*][B]Sage [/B]gives History, and one of Arcana or Religion. So any four [*][B]Nomad[/B] gives [U]Survival[/U] skill, and your choice of either Animal [U]Handling[/U], Medicine, Nature, or Perception... So any [I]four[/I] skills [*][B]Folk Hero [/B]gives Survival, and one of Animal Handling or Nature. So any [I]four[/I] skills [*][B]Noble[/B] gives History, and one of Animal Handling or Persuasion. So History, one from the Druid list, and any two other skills. [*][B]Soldier [/B]Athletics, and one of Animal Handling or Intimidation. So any [I]four[/I] skills [*][B]Hermit [/B]gives Religion, and one of Survival or Medicine. So any four. [*][B]I'm tired of showing that more backgrounds give access to any skill choices than not[/B] [/LIST] [B]Fighter: [/B]Two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, & Survival [B]Monk:[/B] Two from Acrobatics, Athletics, History, Insight, Religion, and Stealth [B]Paladin: [/B]Athletics, Insight, Intimidation, Medicine, Persuasion, & Religion [B]Ranger:[/B] Three from Animal Handling,Athletics, Insight, Investigation, Nature, Perception, Stealth, & Survival [B]Rogue: [/B]Four from Acrobatics, Athletics, Deception. Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, & Stealth [LIST] [*][B]You mentioned rogue sage though so I'll fill this in...[/B] [*][B]Outlander [/B]gives Survival, and one of Athletics or Intimidation. So three rogue, survival, & any two skills [*][B]Sailor [/B]gives Athletics, and one of Acrobatics or Perception. So any [I]six [/I]skills [*][B]Soldier [/B]Athletics, and one of Animal Handling or Intimidation. So any [I]six[/I] skills [*][B]Entertainer [/B]gives Performance, and one of Acrobatics or Persuasion. So any [I]six[/I]. [*][B]Charlatan [/B]gives Deception, and either Sleight of Hand or Insight. So any [I]six[/I]. [*][B]Criminal [/B]gives Stealth, and either Deception or Intimidation. So [I]any[/I] six. [*][B]Urchin [/B]gives Sleight of Hand, and one of Deception or Stealth. So any [I]Six[/I]. [*][B]Entertainer [/B]gives Performance, and one of Acrobatics or Persuasion. So any [I]six[/I] [*][B]Guild Artisan [/B]gives Persuasion, & one of Insight or History. So any [I]six[/I]. [*][B]Noble [/B]gives[B] [/B]History, and one of Animal Handling or Persuasion. So any [I]six[/I]. [*][B]Acloyte [/B]gives Religion, and either Insight or Persuasion. So three rogue, history, & any two. [*][B]Sage: gives History, and one of Arcana or Religion. So four from rogue, history, & either arcana or religion.[/B] [/LIST] [B]Sorcerer: [/B]Two from Arcana, Deception, Insight, Intimidation, Persuasion, & Religion [B]Warlock:[/B] Two from Arcana,Deception, History, Intimidation, Investigation, Nature, & Religion [B]Wizard: [/B]Two from Arcana, History, Insight, Investigation, Medicine, & Religion [/spoiler] There are 12 backgrounds. Investigation is not on any background. Arcana & Medicine is only given by the sage background. Stealth is only given by Criminal & urchin. Clearly there are some skills that should be limited in who can take them trivially & there is a purpose to limiting what skills a player can choose from, but making it so braindead trivial to circumvent without opportunity cost beyond not choosing some other skill devalues the benefit of having a class/background that gets it. Your rogue sage is not "gimped" because you took sage, your gimped because you didn't take one of the backgrounds that gives you any six skills plus what could be a more useful background feature to a rogue.... It literally works against the purpose you say it's intended for. [/QUOTE]
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