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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="tetrasodium" data-source="post: 8082769" data-attributes="member: 93670"><p>I as well. It's one of those abilities that looks like it <em>should</em> be really great, but in practice it has almost zero chance of ever making any difference over the course of a campaign. I got tired of adjudicating "can we" questions about it in one game with a kalashtar player & told the pc/players to just treat it as having the telepathic bond spell active & it still had basically no influence other than sometimes changing "I say" to "I send." Telepathy in d&d is thought transmission without all <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicLink" target="_blank">the cool abilities</a> that go with it because all of those abilities are specific things that don't need telepathy</p><p></p><p></p><p></p><p>There are multiple spells that produce voices & hallucinations to varying effects in a tIf you've gotta houserule all the cool telepathic tropes onto telepathy knowing that spells & abilities exist for those specific things discrete individual nontelepathic things in order for it to be cool your pretty much admitting telepathy is bad.</p><p></p><p>It's fine to have a telepathic race, but they should decide what useful to most game features of telepathy it comes with & bake that/those in. If the only time it's going to be useful is for a moon druid in wildshape it damned well better be a race that makes an amazing druid for reasons other than "they can still communicate with the party"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8082769, member: 93670"] I as well. It's one of those abilities that looks like it [I]should[/I] be really great, but in practice it has almost zero chance of ever making any difference over the course of a campaign. I got tired of adjudicating "can we" questions about it in one game with a kalashtar player & told the pc/players to just treat it as having the telepathic bond spell active & it still had basically no influence other than sometimes changing "I say" to "I send." Telepathy in d&d is thought transmission without all [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicLink']the cool abilities[/URL] that go with it because all of those abilities are specific things that don't need telepathy There are multiple spells that produce voices & hallucinations to varying effects in a tIf you've gotta houserule all the cool telepathic tropes onto telepathy knowing that spells & abilities exist for those specific things discrete individual nontelepathic things in order for it to be cool your pretty much admitting telepathy is bad. It's fine to have a telepathic race, but they should decide what useful to most game features of telepathy it comes with & bake that/those in. If the only time it's going to be useful is for a moon druid in wildshape it damned well better be a race that makes an amazing druid for reasons other than "they can still communicate with the party" [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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