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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="Lylandra" data-source="post: 8082846" data-attributes="member: 6816692"><p></p><p>Totally depends on the campaign. In my campaigns (both as player and DM), my PCs are really rarely downed, and if they are, their teammates will heal/stabilize them in a round. In a gritty campaign, both traits can be really useful, especially Radical Perseverance. F&F is really niche and not worth it unless your DM sets you to starvation mode regularly and RP depends on your group's combat deadliness.</p><p></p><p></p><p>Have you even read my post? Unless you have a group of<strong> all-humans</strong>, you will not let one party member just run off (without armor!) on their own. Plus, as soon as you get horses (and many parties get them at level 1-2, they are not too expensive), this ability is next to worthless unless you are, again, a group of all humans trying to marathon a mountain pass too narrow for mounts. </p><p></p><p>SF... how often do you have a forced march by foot for over 8 hours in your campaigns? I mean, there are campaigns in which this ability could be useful, but in the vast majority of campaigns? Maybe once or twice. Thinking about the last four campaigns, I can think of one such situation. </p><p></p><p>Mad Dash is cool, flavorful and really useful in combat. But I didn't question that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yep, I love this one. Seems a bit too much catered towards casters with IC, but this one I'd take without any second thought. </p><p></p><p>I'm still missing some more generally useful human heritage benefits. Like, you know.... darkvision+fey ancestry+trance+glance the future</p></blockquote><p></p>
[QUOTE="Lylandra, post: 8082846, member: 6816692"] [B][/B] Totally depends on the campaign. In my campaigns (both as player and DM), my PCs are really rarely downed, and if they are, their teammates will heal/stabilize them in a round. In a gritty campaign, both traits can be really useful, especially Radical Perseverance. F&F is really niche and not worth it unless your DM sets you to starvation mode regularly and RP depends on your group's combat deadliness. Have you even read my post? Unless you have a group of[B] all-humans[/B], you will not let one party member just run off (without armor!) on their own. Plus, as soon as you get horses (and many parties get them at level 1-2, they are not too expensive), this ability is next to worthless unless you are, again, a group of all humans trying to marathon a mountain pass too narrow for mounts. SF... how often do you have a forced march by foot for over 8 hours in your campaigns? I mean, there are campaigns in which this ability could be useful, but in the vast majority of campaigns? Maybe once or twice. Thinking about the last four campaigns, I can think of one such situation. Mad Dash is cool, flavorful and really useful in combat. But I didn't question that ;) Yep, I love this one. Seems a bit too much catered towards casters with IC, but this one I'd take without any second thought. I'm still missing some more generally useful human heritage benefits. Like, you know.... darkvision+fey ancestry+trance+glance the future [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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