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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #11: Wizard
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<blockquote data-quote="tetrasodium" data-source="post: 8216208" data-attributes="member: 93670"><p> <ul> <li data-xf-list-type="ul">Equipment lists: The Scholar's package includes "10 sheets of parchment" among other things as does the phb scholar's pack but given the lack of use for that parchment in o5e it's bewildering why. Hopefully in a5e it lets them scribe scrolls or <em>something</em>?</li> <li data-xf-list-type="ul">Having the fluff prestidigitation cantrip known by default on top of the pick three makes a lot of sense. Those fluff cantrips are interesting & add neat flavor, but the opportunity cost is generally too great to justify so a lot of those kinds of cantrips should just pile on relevant classes like that.</li> <li data-xf-list-type="ul">Signature spells: These are the first big change for wizards & it <em>sounds</em> pretty neat but how useful it is will depend on how the spells rework is I expect. Gaining an extra first level spell prep & slot is pretty useful even with the o5e spells since spells like shield & absorb elements are pretty much always prepped. This should really be worded in a way that makes it so your signature spell is explicitly counted as prepared without consuming a prep slot or explicitly not counted as prepared for purposes of casting it with spell slots to avoid arguments at the table if nothing else because as written both interpretations are supported .</li> <li data-xf-list-type="ul">Spell study: Almost all of these are really awesome in ways that feel like two wizards will be a little different but arcane objects is iffy in a "I think there was an oversight" way Add identify to spellbook & cast it once without a spell slot & identify two objects instead of 1 when you cast it with a spell slot... seems neat at first glance, but wizards can ritually cast any spell in their spellbook without using a spell slot & identify is a ritual spell. Something is off about this trap option unless there is more to discover with identify in the spells themselves.</li> <li data-xf-list-type="ul">Wizard's flair. Sorcerer had a bunch of +damage type things linked to damage types & it fit them well. I'm glad to see wizards going in a different but still cool direction with a bunch of short lived single target save or suck type effects that are choose a creature & the ability to swap them as needed on a long rest. I'm looking forward to seeing the new spells even more now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">Presto prestidigitation is really impressive with a lot of cool minor "that feels like a wizard thing" in it but I've gotta wonder the utility of being able to see through a pebble for 1 hour <em>as long as it's within <u>ten</u> feet of you</em>. That distance might as well say that you can see through doors with a big enough gap at the bottom as 10 feet is not really even enough to see down a well pit or similar. The other knack options feel closer to the druid knacks than sorcerer or any other class's knacks so maybe the spell rework makes up for it?</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8216208, member: 93670"] [LIST] [*]Equipment lists: The Scholar's package includes "10 sheets of parchment" among other things as does the phb scholar's pack but given the lack of use for that parchment in o5e it's bewildering why. Hopefully in a5e it lets them scribe scrolls or [I]something[/I]? [*]Having the fluff prestidigitation cantrip known by default on top of the pick three makes a lot of sense. Those fluff cantrips are interesting & add neat flavor, but the opportunity cost is generally too great to justify so a lot of those kinds of cantrips should just pile on relevant classes like that. [*]Signature spells: These are the first big change for wizards & it [I]sounds[/I] pretty neat but how useful it is will depend on how the spells rework is I expect. Gaining an extra first level spell prep & slot is pretty useful even with the o5e spells since spells like shield & absorb elements are pretty much always prepped. This should really be worded in a way that makes it so your signature spell is explicitly counted as prepared without consuming a prep slot or explicitly not counted as prepared for purposes of casting it with spell slots to avoid arguments at the table if nothing else because as written both interpretations are supported . [*]Spell study: Almost all of these are really awesome in ways that feel like two wizards will be a little different but arcane objects is iffy in a "I think there was an oversight" way Add identify to spellbook & cast it once without a spell slot & identify two objects instead of 1 when you cast it with a spell slot... seems neat at first glance, but wizards can ritually cast any spell in their spellbook without using a spell slot & identify is a ritual spell. Something is off about this trap option unless there is more to discover with identify in the spells themselves. [*]Wizard's flair. Sorcerer had a bunch of +damage type things linked to damage types & it fit them well. I'm glad to see wizards going in a different but still cool direction with a bunch of short lived single target save or suck type effects that are choose a creature & the ability to swap them as needed on a long rest. I'm looking forward to seeing the new spells even more now :D [*]Presto prestidigitation is really impressive with a lot of cool minor "that feels like a wizard thing" in it but I've gotta wonder the utility of being able to see through a pebble for 1 hour [I]as long as it's within [U]ten[/U] feet of you[/I]. That distance might as well say that you can see through doors with a big enough gap at the bottom as 10 feet is not really even enough to see down a well pit or similar. The other knack options feel closer to the druid knacks than sorcerer or any other class's knacks so maybe the spell rework makes up for it? [/LIST] [/QUOTE]
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