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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #12: Bard
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<blockquote data-quote="GKEnialb" data-source="post: 8222662" data-attributes="member: 7028721"><p>Really good job with this! A few comments (mostly along the lines of "things are not really clear - I can assume what you mean, but really should be more crisp"):</p><p></p><p><strong>Battle Hymn (inspiration):</strong> Is this activated by using a bardic inspiration that you previously gave yourself (instead of rolling the inspiration die) or does this get activated when using your bonus action to grant yourself a new inspiration or does this just expend one potential use of bardic inspiration (bardic inspiration and battle hymn share a common pool of uses)? Becomes even less clear when it can be used as a reaction without expending a use and then later when multiple uses are expended (both seem to apply the "common pool" interpretation).</p><p></p><p><strong>Battle Hymn (other): </strong>This states, “at the start of your turn” – why can’t you move or take an action prior to initiating the battle hymn? For the hymns where you choose one creature, can you change the creature you chose at the start? For those that don’t say “choose”, can you make the choice when the roll occurs? This comes into play even more with Battle Hymn Specialization (second bullet). “Ode of Blood” is pretty awesome.</p><p></p><p><strong>Bardic Legend: </strong>At 10th level, it seems that only the antagonists of the legend should have their reputations ruined, not everyone that’s not an ally – if the tale has you getting milk from a farmer on the way to slay a dragon, does the farmer’s reputation get destroyed? Can it really be any number of antagonists? Is the restriction on a long rest supposed to mean you can’t use it in two cities without a long rest or that you can’t create a second in the same city without a long rest (if the latter, do you have to re-enter the same city again and do the effects stack or does the second tale replace the first)?</p><p></p><p><strong>Key Change: </strong>I would have assumed that you could have done this anyway. This is like saying, “at 5th level, a fighter can drop his sword and wield a bow in combat once between short rests. Maybe it's just a house rule that I allow an item to be dropped (not sheathed) for free if drawing another.</p><p></p><p><strong>Battle Hymn Specialization: </strong>The second bullet is really powerful (much more than the others) - basically can give an ally regeneration for no cost. Presumably in the last bullet you only consume one use of bardic inspiration to play a battle hymn and give an inspiration die.</p><p></p><p><strong>Art Specialty and Exploration Knacks: </strong>Both really good (and love the non-instrument specialties).</p></blockquote><p></p>
[QUOTE="GKEnialb, post: 8222662, member: 7028721"] Really good job with this! A few comments (mostly along the lines of "things are not really clear - I can assume what you mean, but really should be more crisp"): [B]Battle Hymn (inspiration):[/B] Is this activated by using a bardic inspiration that you previously gave yourself (instead of rolling the inspiration die) or does this get activated when using your bonus action to grant yourself a new inspiration or does this just expend one potential use of bardic inspiration (bardic inspiration and battle hymn share a common pool of uses)? Becomes even less clear when it can be used as a reaction without expending a use and then later when multiple uses are expended (both seem to apply the "common pool" interpretation). [B]Battle Hymn (other): [/B]This states, “at the start of your turn” – why can’t you move or take an action prior to initiating the battle hymn? For the hymns where you choose one creature, can you change the creature you chose at the start? For those that don’t say “choose”, can you make the choice when the roll occurs? This comes into play even more with Battle Hymn Specialization (second bullet). “Ode of Blood” is pretty awesome. [B]Bardic Legend: [/B]At 10th level, it seems that only the antagonists of the legend should have their reputations ruined, not everyone that’s not an ally – if the tale has you getting milk from a farmer on the way to slay a dragon, does the farmer’s reputation get destroyed? Can it really be any number of antagonists? Is the restriction on a long rest supposed to mean you can’t use it in two cities without a long rest or that you can’t create a second in the same city without a long rest (if the latter, do you have to re-enter the same city again and do the effects stack or does the second tale replace the first)? [B]Key Change: [/B]I would have assumed that you could have done this anyway. This is like saying, “at 5th level, a fighter can drop his sword and wield a bow in combat once between short rests. Maybe it's just a house rule that I allow an item to be dropped (not sheathed) for free if drawing another. [B]Battle Hymn Specialization: [/B]The second bullet is really powerful (much more than the others) - basically can give an ally regeneration for no cost. Presumably in the last bullet you only consume one use of bardic inspiration to play a battle hymn and give an inspiration die. [B]Art Specialty and Exploration Knacks: [/B]Both really good (and love the non-instrument specialties). [/QUOTE]
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Level Up Playtest Document #12: Bard
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