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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #12: Bard
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<blockquote data-quote="Faolyn" data-source="post: 8222673" data-attributes="member: 6915329"><p>I decided to make a sample character, and in doing so I came across a few issues. GKEnialb already brought up a couple of them; I'll go into others when doing the survey. But here's my sample character (note: ex. means expertise die). (Now with added Archetype abilities!)</p><p></p><p><strong><span style="font-size: 22px">Oleander</span></strong></p><p><strong>Female Tiefling Bard 6, College of Whispers</strong></p><p>Str 10 (+0), Dex 14 (+2), Con 8 (-1), Int 14 (+2), Wis 14 (+2), Cha 16 (+3)</p><p>• <strong>Hit Dice</strong>: 6d8.</p><p><strong>• Hit Points: </strong>32 hp.</p><p><strong>• Speed:</strong> 30 ft.</p><p></p><p><strong>• Skills:</strong> Acrobatics +5, Deception +4, History +5 (ex.), Investigation +4 (ex.), Perception +5, Persuasion +6 (ex.), Sleight of Hand +5. In addition, I can add +1 to any skill check if I’m not proficient in the skill (Class).</p><p></p><p><strong>• Tool Proficiencies:</strong> gaming set (mancala; Origin), flute, dulcimer (ex.). I came up with an expanded equipment list ages ago for my table, and mancala was one of the potential gaming sets (along with pacheesi and go--I'm too lazy to come up with fantasy names for them).</p><p></p><p><strong>• Weapons and Armor Proficiencies:</strong> Light armor. Simple weapons, hand crossbows, longswords, rapiers, shortswords</p><p></p><p><strong>• Save Proficiencies:</strong> Dex +4, Cha +6</p><p></p><p>• Darkvision 60 ft.</p><p>• Resistance to fire damage.</p><p></p><p><strong><u><span style="font-size: 18px">Traits</span></u></strong></p><p><strong>Art Specialty:</strong> <em>Stringed Instruments: </em>Whenever I cast a bard spell from the movement or teleportation school, I can target an additional creature within 15 feet of me. I can switch the speciality by using a bonus action; once I have done so, I can’t do so again until I complete a short or long rest. (Class)</p><p></p><p><strong>Bardic Inspiration Dice:</strong> Three d8s. I regain all uses when I finish a short rest.</p><p></p><p><strong>Bardic Legend:</strong> If I enter a town and spend a day recounting my epic tale, my reputation, and that of my allies, grows, and if we rest in that town, we regain all spent hit dice over the course of a long rest. (Class)</p><p></p><p><strong>Battle Hymns: </strong>I can expend a Bardic Inspiration die to perform a battle hymb. <em>Harmony of Pain:</em> up to three creature within 60 feet gain 3 temp hp. <em>Doomsayer:</em> up to three hostile creatures within 30 feet takes -1d6 on attack rolls. My battle hymns don’t require concentration (can only maintain one hymn at a time); I can use my reaction to activate a hymn without using a BI. (Class)</p><p></p><p><strong>Connections:</strong> A charlatan who is an ex-lover (Origin). My treacherous brother, who killed many of our family and caused the rest to flee our ancestral home (Background).</p><p></p><p><strong>Cursed:</strong> can communicate telepathically within 30 ft.; recipients can’t respond. (Heritage)</p><p></p><p><strong>Discretely Armed:</strong> I have advantage on checks made to Persuade others to let me remain armed. I can use passive Stealth to hide certain things under my clothes: armor in which I’m proficient, one-handed weapons, and items that require only one hand to use. (Origin)</p><p></p><p><strong>Fashion Sense:</strong> If I can observe a creature within 60 feet for 1 minute and make either an Insight or History check vs. its Deception, I can learn: if it has a lower Cha than mine, its culture or national origin, and its social standing relative to mine. (Origin)</p><p></p><p><strong>High Society:</strong> I know most of the noble families for hundreds of miles. In civilized areas, I can find a noble host who will house me for a time. (Background)</p><p></p><p><strong>Knacks:</strong> <em>Sly Confidant:</em> expertise die with Persuasion; also when I succeed on an opposed Int, Wis, or Cha check, I gain advantage on next check of same time against same creature. <em>Townie: </em>expertise die with History; also I get 33% discount on basic goods and spellcasting components, as long as I have a positive reputation in a town or city. (Class)</p><p></p><p><strong>Mantle of Whispers (1/rest):</strong> When a humanoid dies within 30 feet of me, I can use my reaction to capture its shadow, which lasts until I use it or complete a long rest. I can use my action to disguise myself as the humanoid for 1 hour, and during this time, I know the general information that it knows, but not any dark secrets. A creature can see through this disguise by succeeding on a Wisdom (Insight) check versus my Charisma (Deception), but I have +5 to my check. (Archetype)</p><p></p><p><strong>Psychic Blades (1/turn):</strong> When I hit a creature, I can expend one use of Bardic Inspiration to inflict an extra 3d6 psychic damage. (Archetype)</p><p></p><p><strong>Words of Teror (1/rest):</strong> If I speak to a humanoid alone for at least 1 minute, I can make it make a DC 14 Wisdom saving throw or be frightened of me or another creature of my choice, for 1 hour. If the target succeeds, it doesn’t realize I tried to frighten it. (Archetype)</p><p></p><p><strong><u><span style="font-size: 18px">Spells</span></u></strong></p><p>Spell save DC 14, Spell attack modifier +6.</p><p></p><p><strong>Cantrips:</strong> <em>prestidigitation </em>(origin; Cha), <em>mage hand, mending, minor illusion</em></p><p></p><p><strong>Spells Known:</strong> <em>bane, bestow curse, disguise self, fear, gift of gab, locate object, phantasmal force, sleep, suggestion</em></p><p></p><p>Edit: I forgot archetype! There's so much stuff in LU I didn't even remember that I was missing stuff!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8222673, member: 6915329"] I decided to make a sample character, and in doing so I came across a few issues. GKEnialb already brought up a couple of them; I'll go into others when doing the survey. But here's my sample character (note: ex. means expertise die). (Now with added Archetype abilities!) [B][SIZE=6]Oleander[/SIZE] Female Tiefling Bard 6, College of Whispers[/B] Str 10 (+0), Dex 14 (+2), Con 8 (-1), Int 14 (+2), Wis 14 (+2), Cha 16 (+3) • [B]Hit Dice[/B]: 6d8. [B]• Hit Points: [/B]32 hp. [B]• Speed:[/B] 30 ft. [B]• Skills:[/B] Acrobatics +5, Deception +4, History +5 (ex.), Investigation +4 (ex.), Perception +5, Persuasion +6 (ex.), Sleight of Hand +5. In addition, I can add +1 to any skill check if I’m not proficient in the skill (Class). [B]• Tool Proficiencies:[/B] gaming set (mancala; Origin), flute, dulcimer (ex.). I came up with an expanded equipment list ages ago for my table, and mancala was one of the potential gaming sets (along with pacheesi and go--I'm too lazy to come up with fantasy names for them). [B]• Weapons and Armor Proficiencies:[/B] Light armor. Simple weapons, hand crossbows, longswords, rapiers, shortswords [B]• Save Proficiencies:[/B] Dex +4, Cha +6 • Darkvision 60 ft. • Resistance to fire damage. [B][U][SIZE=5]Traits[/SIZE][/U] Art Specialty:[/B] [I]Stringed Instruments: [/I]Whenever I cast a bard spell from the movement or teleportation school, I can target an additional creature within 15 feet of me. I can switch the speciality by using a bonus action; once I have done so, I can’t do so again until I complete a short or long rest. (Class) [B]Bardic Inspiration Dice:[/B] Three d8s. I regain all uses when I finish a short rest. [B]Bardic Legend:[/B] If I enter a town and spend a day recounting my epic tale, my reputation, and that of my allies, grows, and if we rest in that town, we regain all spent hit dice over the course of a long rest. (Class) [B]Battle Hymns: [/B]I can expend a Bardic Inspiration die to perform a battle hymb. [I]Harmony of Pain:[/I] up to three creature within 60 feet gain 3 temp hp. [I]Doomsayer:[/I] up to three hostile creatures within 30 feet takes -1d6 on attack rolls. My battle hymns don’t require concentration (can only maintain one hymn at a time); I can use my reaction to activate a hymn without using a BI. (Class) [B]Connections:[/B] A charlatan who is an ex-lover (Origin). My treacherous brother, who killed many of our family and caused the rest to flee our ancestral home (Background). [B]Cursed:[/B] can communicate telepathically within 30 ft.; recipients can’t respond. (Heritage) [B]Discretely Armed:[/B] I have advantage on checks made to Persuade others to let me remain armed. I can use passive Stealth to hide certain things under my clothes: armor in which I’m proficient, one-handed weapons, and items that require only one hand to use. (Origin) [B]Fashion Sense:[/B] If I can observe a creature within 60 feet for 1 minute and make either an Insight or History check vs. its Deception, I can learn: if it has a lower Cha than mine, its culture or national origin, and its social standing relative to mine. (Origin) [B]High Society:[/B] I know most of the noble families for hundreds of miles. In civilized areas, I can find a noble host who will house me for a time. (Background) [B]Knacks:[/B] [I]Sly Confidant:[/I] expertise die with Persuasion; also when I succeed on an opposed Int, Wis, or Cha check, I gain advantage on next check of same time against same creature. [I]Townie: [/I]expertise die with History; also I get 33% discount on basic goods and spellcasting components, as long as I have a positive reputation in a town or city. (Class) [B]Mantle of Whispers (1/rest):[/B] When a humanoid dies within 30 feet of me, I can use my reaction to capture its shadow, which lasts until I use it or complete a long rest. I can use my action to disguise myself as the humanoid for 1 hour, and during this time, I know the general information that it knows, but not any dark secrets. A creature can see through this disguise by succeeding on a Wisdom (Insight) check versus my Charisma (Deception), but I have +5 to my check. (Archetype) [B]Psychic Blades (1/turn):[/B] When I hit a creature, I can expend one use of Bardic Inspiration to inflict an extra 3d6 psychic damage. (Archetype) [B]Words of Teror (1/rest):[/B] If I speak to a humanoid alone for at least 1 minute, I can make it make a DC 14 Wisdom saving throw or be frightened of me or another creature of my choice, for 1 hour. If the target succeeds, it doesn’t realize I tried to frighten it. (Archetype) [B][U][SIZE=5]Spells[/SIZE][/U][/B] Spell save DC 14, Spell attack modifier +6. [B]Cantrips:[/B] [I]prestidigitation [/I](origin; Cha), [I]mage hand, mending, minor illusion[/I] [B]Spells Known:[/B] [I]bane, bestow curse, disguise self, fear, gift of gab, locate object, phantasmal force, sleep, suggestion[/I] Edit: I forgot archetype! There's so much stuff in LU I didn't even remember that I was missing stuff! [/QUOTE]
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