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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #13: Cleric
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<blockquote data-quote="Lefi2017" data-source="post: 8227651" data-attributes="member: 6972102"><p>ok this is good because most none planar things would make little sense so having it restricted to extreme cases like angels devils and so on is good. But for homebrew games that do not focus on having planes concept based on the for example just make good and evil meaningless like in a game world where heaven and hell just represent order vs chaos and all none mortal things are evil to from the mortal point of view. </p><p></p><p>As long as this doesn't turn the evil priest or Orc goblin hoards this is fine but I can see the players starting to argue why it should...</p><p>Just think of the Abbot in Curse of Strahd and how this effect would impact him / his dilution of his state...</p></blockquote><p></p>
[QUOTE="Lefi2017, post: 8227651, member: 6972102"] ok this is good because most none planar things would make little sense so having it restricted to extreme cases like angels devils and so on is good. But for homebrew games that do not focus on having planes concept based on the for example just make good and evil meaningless like in a game world where heaven and hell just represent order vs chaos and all none mortal things are evil to from the mortal point of view. As long as this doesn't turn the evil priest or Orc goblin hoards this is fine but I can see the players starting to argue why it should... Just think of the Abbot in Curse of Strahd and how this effect would impact him / his dilution of his state... [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #13: Cleric
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