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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #17: Journeys
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<blockquote data-quote="Faolyn" data-source="post: 8258750" data-attributes="member: 6915329"><p>As I wrote in the survey, I think the Regions should have a larger number of (sample) traits, with the caveat that you don't need to use all of them at a time. </p><p></p><p>For instance, the <strong>Feywoods </strong>currently has two, but other possibilities could be getting lost is easy (the trees are moving around!) so disad on rolls made to navigate, people have disad on saves against illusions, or little faeries like to play tricks on you so there's a chance you might lose a few Supply unless you properly supplicate them (which might require an Arcana roll to know how). Or the <strong>Blasted Badlands</strong> might cause Supply to go bad if they aren't stored properly, have lots of flies and gnats that can cause discomfort and possibly Fatigue or a disease, or the ground may be so pockmarked and unstable due to sinkholes or cracks that mounts risk injuring a leg if they go through it too quickly.</p><p></p><p>I also wrote in the survey that the size of each Region is such that it's kind of odd you can perform only one of the Journey Activities each time. I realize that's so you don't have PCs spamming the best options, but it might be more realistic to limit it to one Journey Activity per week, for really large Regions that take a long time to pass through.</p><p></p><p>I feel like there should be more than one underground region. Perhaps one for tunnels and one for caverns. Or maybe one for natural underground regions and one for dungeons (since in D&D land, there are going to be dungeons that are so old and large they're regions unto themselves). And while I know this won't be in the LU book (at least, not <em>this one...)</em>, I'd love to see Regions done for the various planes, especially the weirder ones.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8258750, member: 6915329"] As I wrote in the survey, I think the Regions should have a larger number of (sample) traits, with the caveat that you don't need to use all of them at a time. For instance, the [B]Feywoods [/B]currently has two, but other possibilities could be getting lost is easy (the trees are moving around!) so disad on rolls made to navigate, people have disad on saves against illusions, or little faeries like to play tricks on you so there's a chance you might lose a few Supply unless you properly supplicate them (which might require an Arcana roll to know how). Or the [B]Blasted Badlands[/B] might cause Supply to go bad if they aren't stored properly, have lots of flies and gnats that can cause discomfort and possibly Fatigue or a disease, or the ground may be so pockmarked and unstable due to sinkholes or cracks that mounts risk injuring a leg if they go through it too quickly. I also wrote in the survey that the size of each Region is such that it's kind of odd you can perform only one of the Journey Activities each time. I realize that's so you don't have PCs spamming the best options, but it might be more realistic to limit it to one Journey Activity per week, for really large Regions that take a long time to pass through. I feel like there should be more than one underground region. Perhaps one for tunnels and one for caverns. Or maybe one for natural underground regions and one for dungeons (since in D&D land, there are going to be dungeons that are so old and large they're regions unto themselves). And while I know this won't be in the LU book (at least, not [I]this one...)[/I], I'd love to see Regions done for the various planes, especially the weirder ones. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #17: Journeys
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