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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #17: Journeys
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<blockquote data-quote="Faolyn" data-source="post: 8259874" data-attributes="member: 6915329"><p>Agreed--<em>especially </em>when combined with the idea that you can only do one activity per Region, no matter how big a region is. Help actions make a <em>lot </em>of sense. Although I'd limit it to a single advantage (or bonus expertise die) as per 05e rather than let lots of people help at once.</p><p></p><p>I imagine some of the limitation is so you don't have people spamming Chronicle or Pray in order to give people bonuses on the other rolls. What might be useful is giving a minimum time frame for each action. You should be able to Hunt & Gather, Harvest, Track, etc. at least every few days (perhaps roll a d4), depending on the region. But something like Chronicle, Entertain, or Pray might require a week between uses (you're gathering info during that week, coming up with a new tale or song, or engaging in normal prayers without expectation of personal attention). And things like Busk or Rob could be daily but depending on the population of the area--and how willing you are to attract the attention of the guards, patrol, or more powerful group of adventurers.</p><p></p><p>I think it would also be nice to have some guidelines as to how big a region actually is. If LU is expecting a region to be only require a few days of travel each, then yeah, OK, I can see limiting it to a single roll. But it's likely that a region would actually be weeks of travel, in which case the multiple rolls would be useful.</p><p></p><p>OTOH, it also looks like LU is expecting that you're bringing along your hirelings to do some of the tasks, leaving the PCs to do the more interesting ones.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8259874, member: 6915329"] Agreed--[I]especially [/I]when combined with the idea that you can only do one activity per Region, no matter how big a region is. Help actions make a [I]lot [/I]of sense. Although I'd limit it to a single advantage (or bonus expertise die) as per 05e rather than let lots of people help at once. I imagine some of the limitation is so you don't have people spamming Chronicle or Pray in order to give people bonuses on the other rolls. What might be useful is giving a minimum time frame for each action. You should be able to Hunt & Gather, Harvest, Track, etc. at least every few days (perhaps roll a d4), depending on the region. But something like Chronicle, Entertain, or Pray might require a week between uses (you're gathering info during that week, coming up with a new tale or song, or engaging in normal prayers without expectation of personal attention). And things like Busk or Rob could be daily but depending on the population of the area--and how willing you are to attract the attention of the guards, patrol, or more powerful group of adventurers. I think it would also be nice to have some guidelines as to how big a region actually is. If LU is expecting a region to be only require a few days of travel each, then yeah, OK, I can see limiting it to a single roll. But it's likely that a region would actually be weeks of travel, in which case the multiple rolls would be useful. OTOH, it also looks like LU is expecting that you're bringing along your hirelings to do some of the tasks, leaving the PCs to do the more interesting ones. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #17: Journeys
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