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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document: #18: Combat
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<blockquote data-quote="VanguardHero" data-source="post: 8297701" data-attributes="member: 7030089"><p>I read that as gaining a point of fatigue every time you go down in an encounter beyond the first one. It's a solution I really appreciate for popcorn healing and adds great tension and choice to someone being downed in a dangerous fight.</p><p></p><p>I love the bit in Countdowns we didn't get in the preview, I'd already been thinking about making it a 5 or 6 on the final die, but having that included with a handy math chart is very very nice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>The only thing that caught me as concerning on a first read through was in the Variant Facing rule. It says you can use a Reaction to turn and face someone moving around you, but that reads as a bit too restricting. It should just allow adjustment to facing in general. If someone is running behind me but I'm already facing someone, I feel like I should be able to half turn and give both a +1 while keeping my eyes on both of them instead of turning my back to the other one.</p></blockquote><p></p>
[QUOTE="VanguardHero, post: 8297701, member: 7030089"] I read that as gaining a point of fatigue every time you go down in an encounter beyond the first one. It's a solution I really appreciate for popcorn healing and adds great tension and choice to someone being downed in a dangerous fight. I love the bit in Countdowns we didn't get in the preview, I'd already been thinking about making it a 5 or 6 on the final die, but having that included with a handy math chart is very very nice :D The only thing that caught me as concerning on a first read through was in the Variant Facing rule. It says you can use a Reaction to turn and face someone moving around you, but that reads as a bit too restricting. It should just allow adjustment to facing in general. If someone is running behind me but I'm already facing someone, I feel like I should be able to half turn and give both a +1 while keeping my eyes on both of them instead of turning my back to the other one. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document: #18: Combat
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