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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document: #18: Combat
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<blockquote data-quote="Pakki Sukibe" data-source="post: 8343032" data-attributes="member: 6789125"><p>I'm honestly a little worried about the critical hits doubling flat damage. One of the reasons I moved away from Pathfinder and, subsequently, avoided Pathfinder 2E was how much more powerful flat damage and crit stacking was. Essentially, the flat damage got to a point where dice rolling didn't really matter, because all you had to do was crit and make your flat damage do the work. I remember just having the wind sucked out of me when everything kept dying to crits into late game for over a hundred damage. Even at level 2, I remember the dragon fight in the PF2e adventure being trivialized cuz the barbarian crit for 90% of its health, and that was the only attack that landed.</p><p></p><p>In 5e, it's a little bit of a concern too since you can get flat damage from things like Dueling fighting style and GWM/Sharp Shooter. Also, with the additional critical effects on things like the new barbarian, it becomes doubly concerning.</p><p>I hope the flat damage doubling is optional or that the sources of flat damage in LevelUp are greatly diminished to mitigate this problem.</p><p>I think having doubled flat modifiers on crits is problematic especially when the game is still using hit dice HP instead of maximized HP.</p></blockquote><p></p>
[QUOTE="Pakki Sukibe, post: 8343032, member: 6789125"] I'm honestly a little worried about the critical hits doubling flat damage. One of the reasons I moved away from Pathfinder and, subsequently, avoided Pathfinder 2E was how much more powerful flat damage and crit stacking was. Essentially, the flat damage got to a point where dice rolling didn't really matter, because all you had to do was crit and make your flat damage do the work. I remember just having the wind sucked out of me when everything kept dying to crits into late game for over a hundred damage. Even at level 2, I remember the dragon fight in the PF2e adventure being trivialized cuz the barbarian crit for 90% of its health, and that was the only attack that landed. In 5e, it's a little bit of a concern too since you can get flat damage from things like Dueling fighting style and GWM/Sharp Shooter. Also, with the additional critical effects on things like the new barbarian, it becomes doubly concerning. I hope the flat damage doubling is optional or that the sources of flat damage in LevelUp are greatly diminished to mitigate this problem. I think having doubled flat modifiers on crits is problematic especially when the game is still using hit dice HP instead of maximized HP. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document: #18: Combat
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