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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #2: Fighter
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8091208" data-attributes="member: 6871653"><p>Its in the good direction. I feel the Fighter as more personality like this than in the PHB, which is a good thing.</p><p></p><p>I love the design goals.</p><ul> <li data-xf-list-type="ul">I truly believe the fighter would benefit from 1 more skill and 1 tool proficiency.</li> <li data-xf-list-type="ul">The Exploration knacks are great, the Reputation and Steely Mien features are good, if a little too vague in some case. Its not clear, for example, what you gain with the Leadership feature. I guess that its a follower using some rules that will be tested later, but it could also be added to the DM's burden to generate a accompanying NPC for the player.</li> <li data-xf-list-type="ul">I feel their should be more fighting style to cover more fighter variant, like one for a Rider or a Hound Master, for example.</li> </ul><p></p><p>- Martial lores are too conditional:</p><p>Evaluate Technique could give information like the Monster Hunter, Battlemaster or Mastermind do.</p><p>Weapon Lore could just be ''after X time spent with Y weapon, you can learn information about it as if you cast <em>Identify</em> on it''.</p><p></p><p>I love the idea of maneuvers, most of them are pretty cool. I'm iffy on the ones that cost Exertion AND more than one attack. I'd prefer if they were stronger but require an Action instead. Having them use ''partial action'' is a little to confusing, I fear.</p><p></p><p>I think Indomitable is too weak. 1 reroll a day is pretty minor when you have monks with 1-ki reroll AND proficiency in all saves. I'm partial to using the UA Brute feature where it gained 1d6 to all saves, thus making it a worthwhile feature AND frees up later feature space that would otherwise be sacrificed to add more Indomitable uses. Or you could have the fighter reroll saves at-will at the cost of 1 Exertion, much like the monk.</p><p></p><p>I'd also consider more generic names for the maneuvers, to avoid adding to much world-building element to them, which should be left to the table's discretion.</p><p></p><p>On the subject of Minor Dis/Advantage, I think its too complicated as presented.</p><p>I'd keep Advantage/Disadvantage as is for the ''minor, generic, everyday dis/advantage'' and come up with a better mechanic for exceptional Advantage/Disadvantage. Maybe something like ''you cant roll more/less than 10 of a d20 roll''?</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8091208, member: 6871653"] Its in the good direction. I feel the Fighter as more personality like this than in the PHB, which is a good thing. I love the design goals. [LIST] [*]I truly believe the fighter would benefit from 1 more skill and 1 tool proficiency. [*]The Exploration knacks are great, the Reputation and Steely Mien features are good, if a little too vague in some case. Its not clear, for example, what you gain with the Leadership feature. I guess that its a follower using some rules that will be tested later, but it could also be added to the DM's burden to generate a accompanying NPC for the player. [*]I feel their should be more fighting style to cover more fighter variant, like one for a Rider or a Hound Master, for example. [/LIST] - Martial lores are too conditional: Evaluate Technique could give information like the Monster Hunter, Battlemaster or Mastermind do. Weapon Lore could just be ''after X time spent with Y weapon, you can learn information about it as if you cast [I]Identify[/I] on it''. I love the idea of maneuvers, most of them are pretty cool. I'm iffy on the ones that cost Exertion AND more than one attack. I'd prefer if they were stronger but require an Action instead. Having them use ''partial action'' is a little to confusing, I fear. I think Indomitable is too weak. 1 reroll a day is pretty minor when you have monks with 1-ki reroll AND proficiency in all saves. I'm partial to using the UA Brute feature where it gained 1d6 to all saves, thus making it a worthwhile feature AND frees up later feature space that would otherwise be sacrificed to add more Indomitable uses. Or you could have the fighter reroll saves at-will at the cost of 1 Exertion, much like the monk. I'd also consider more generic names for the maneuvers, to avoid adding to much world-building element to them, which should be left to the table's discretion. On the subject of Minor Dis/Advantage, I think its too complicated as presented. I'd keep Advantage/Disadvantage as is for the ''minor, generic, everyday dis/advantage'' and come up with a better mechanic for exceptional Advantage/Disadvantage. Maybe something like ''you cant roll more/less than 10 of a d20 roll''? [/QUOTE]
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Level Up Playtest Document #2: Fighter
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