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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #2: Fighter
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<blockquote data-quote="Minigiant" data-source="post: 8093109" data-attributes="member: 63508"><p>Balance aside I still think the combat disciplines should have simple names and have clear leaning to the fighting styles.</p><p></p><p>D&D has always been about having generic names for nonspell stuff and clear focus on weapon styles.</p><p></p><p>Adamant Mountain to Earth Style</p><p>Focus on Heavy Weapons, Knockdowns, and Shoves</p><p></p><p>Biting Zephyr to Wind Style</p><p>Focus on Ranged</p><p></p><p>Mirror's Glint to Water Style</p><p>Focus on Reach Weapons and Counterattacks</p><p></p><p>Mist and Shade to Mist Style</p><p>Focus on Feints</p><p></p><p>Rapid Current to Lightning Style</p><p>Focus on Charging and Rapid attacks</p><p></p><p>Razor's Edge to Steel Style</p><p>Focus on Critical Hits</p><p></p><p>Sanguine Knot to Blood Style</p><p>Focuses on Teamwork</p><p></p><p>Tempered Iron to Fire Style</p><p>Focused on Reckless attacks</p><p></p><p>Tooth and Claw to Beast Style</p><p>Focus on leaping and unarmed attacks</p><p></p><p>Unyielding Wheel to Wood Style</p><p>Focus on Defense and Shields</p><p></p><p>I would like to see a tradition based on light weapons, one based on simple weapons, and one based on thrown weapons or a second ranged one.</p><p></p><p>There is no need for symmetry. Not every tradition needs to get the same layout of technique, stance, bonus action, and reaction. Especially if fighters can mix and match. In fact if you add more traditions, you could narrow the techniques per tradition down and really intensify the flavor.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8093109, member: 63508"] Balance aside I still think the combat disciplines should have simple names and have clear leaning to the fighting styles. D&D has always been about having generic names for nonspell stuff and clear focus on weapon styles. Adamant Mountain to Earth Style Focus on Heavy Weapons, Knockdowns, and Shoves Biting Zephyr to Wind Style Focus on Ranged Mirror's Glint to Water Style Focus on Reach Weapons and Counterattacks Mist and Shade to Mist Style Focus on Feints Rapid Current to Lightning Style Focus on Charging and Rapid attacks Razor's Edge to Steel Style Focus on Critical Hits Sanguine Knot to Blood Style Focuses on Teamwork Tempered Iron to Fire Style Focused on Reckless attacks Tooth and Claw to Beast Style Focus on leaping and unarmed attacks Unyielding Wheel to Wood Style Focus on Defense and Shields I would like to see a tradition based on light weapons, one based on simple weapons, and one based on thrown weapons or a second ranged one. There is no need for symmetry. Not every tradition needs to get the same layout of technique, stance, bonus action, and reaction. Especially if fighters can mix and match. In fact if you add more traditions, you could narrow the techniques per tradition down and really intensify the flavor. [/QUOTE]
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Level Up Playtest Document #2: Fighter
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