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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #3: Rogue
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<blockquote data-quote="shmeeb" data-source="post: 8100716" data-attributes="member: 7026342"><p>Things I liked:</p><ul> <li data-xf-list-type="ul">All these new exploration knacks are really on point for the Rogue</li> <li data-xf-list-type="ul">I like that Tactics and Defense Styles can be swapped out on a level up, that feels appropriate</li> <li data-xf-list-type="ul">I'm glad that not every class gets access to every tradition, that makes the Fighter appropriately versatile and customisable</li> <li data-xf-list-type="ul">I like the ability to stack expertise on a skill if you want to <em>really </em>specialise</li> </ul><p></p><p>Things that could be better:</p><ul> <li data-xf-list-type="ul">Expertise dice kind of remove some of the consistency that came with regular Expertise, but that's not a big problem, it's mostly personal preference</li> <li data-xf-list-type="ul">What I feel <em>is </em>a problem is that locking all the features that give you expertise in social skills behind levelled abilities means the social rogues kind of get shafted - maybe those should be reworked into Knacks, and Rogues should just get more of them at those levels? At the very least, you should be able to get training/expertise in Persuasion, Deception and Insight via the skill training/expertise knack</li> </ul><p>Edit: Forgot to mention - Trapsmith taking 10 minutes makes it pretty situational. Maybe 5?</p></blockquote><p></p>
[QUOTE="shmeeb, post: 8100716, member: 7026342"] Things I liked: [LIST] [*]All these new exploration knacks are really on point for the Rogue [*]I like that Tactics and Defense Styles can be swapped out on a level up, that feels appropriate [*]I'm glad that not every class gets access to every tradition, that makes the Fighter appropriately versatile and customisable [*]I like the ability to stack expertise on a skill if you want to [I]really [/I]specialise [/LIST] Things that could be better: [LIST] [*]Expertise dice kind of remove some of the consistency that came with regular Expertise, but that's not a big problem, it's mostly personal preference [*]What I feel [I]is [/I]a problem is that locking all the features that give you expertise in social skills behind levelled abilities means the social rogues kind of get shafted - maybe those should be reworked into Knacks, and Rogues should just get more of them at those levels? At the very least, you should be able to get training/expertise in Persuasion, Deception and Insight via the skill training/expertise knack [/LIST] Edit: Forgot to mention - Trapsmith taking 10 minutes makes it pretty situational. Maybe 5? [/QUOTE]
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Level Up Playtest Document #3: Rogue
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