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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #3: Rogue
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<blockquote data-quote="RSIxidor" data-source="post: 8100766" data-attributes="member: 6695558"><p>Distraction seems like the penalty should only count against things other than the Rogue.</p><p></p><p>Veiled Threat should be stated as a choice when you make the Intimidation check. Sometimes you want the whole room to know, sometimes you don't.</p><p></p><p>Not sure I like Trapsmith as a core Rogue feature. It fits a number of the themes a rogue archetype might have, so I suppose that's easier. Maybe have an alternative to it for those who don't care about making traps? Automatically spotting other traps made by you after having a trap sprung on you seems odd as well. Maybe a bonus instead?</p><p></p><p>Improved Critical is a nice thing for Rogues to have, and I like that you're building it in a way that lets it get better if you build to focus on it. I also like that the limit of it is 18, because going as deep as 15 lik PF/3.5 does feels like too much.</p><p></p><p>Not sure how I feel about Defense Style. Were rogues getting too much having Uncanny Dodge and Evasion separately? Then again, they got the critical boost at 5, so something had to change, I suppose. I do like that you can swap it out every level but honestly, I'd just as easily be fine with it being on long rests. </p><p></p><p>It also seems that Expertise Dice can be applied to skills in which you aren't proficient. Is that intended? It can allow for a sort of pseudo-proficiency in a non-proficient skill, especially if you find a way to double or triple up on it. If that's not intended, I'd make that plain in the Expertise section.</p><p></p><p>I love the Boobytrapper knack for the builds that enjoy such things. </p><p></p><p>Hide in the Shadows maybe needs something like "as if obscured" or "you are considered obscured for this check." I don't know, hidden still confuses me some times. The intention is clear but I fear the rules bullies.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 8100766, member: 6695558"] Distraction seems like the penalty should only count against things other than the Rogue. Veiled Threat should be stated as a choice when you make the Intimidation check. Sometimes you want the whole room to know, sometimes you don't. Not sure I like Trapsmith as a core Rogue feature. It fits a number of the themes a rogue archetype might have, so I suppose that's easier. Maybe have an alternative to it for those who don't care about making traps? Automatically spotting other traps made by you after having a trap sprung on you seems odd as well. Maybe a bonus instead? Improved Critical is a nice thing for Rogues to have, and I like that you're building it in a way that lets it get better if you build to focus on it. I also like that the limit of it is 18, because going as deep as 15 lik PF/3.5 does feels like too much. Not sure how I feel about Defense Style. Were rogues getting too much having Uncanny Dodge and Evasion separately? Then again, they got the critical boost at 5, so something had to change, I suppose. I do like that you can swap it out every level but honestly, I'd just as easily be fine with it being on long rests. It also seems that Expertise Dice can be applied to skills in which you aren't proficient. Is that intended? It can allow for a sort of pseudo-proficiency in a non-proficient skill, especially if you find a way to double or triple up on it. If that's not intended, I'd make that plain in the Expertise section. I love the Boobytrapper knack for the builds that enjoy such things. Hide in the Shadows maybe needs something like "as if obscured" or "you are considered obscured for this check." I don't know, hidden still confuses me some times. The intention is clear but I fear the rules bullies. [/QUOTE]
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Level Up Playtest Document #3: Rogue
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