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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #3: Rogue
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<blockquote data-quote="NotAYakk" data-source="post: 8107464" data-attributes="member: 72555"><p>This stacks in unfortunate ways with the similar fighting style. It should grant that fighting style.</p><p></p><p></p><p>Bah, no fire traps or poison needles?</p><p></p><p></p><p>I see the balance reason; but a time limit (for the next hour) could be useful.</p><p></p><p></p><p>Meh on the stacking. I wonder if we can tie to to advantage, like "when your two attack dice on advantage are within 1 point of each other". That would tie into the rogue advantage-sneak-attack thing and avoid the awkward stacking and add a fun minigame.</p><p></p><p>The other thing you could consider is adding a reaction attack to the Rogue. In order for the Rogue to keep up with a charop character, they have to pick up a way to make a sneak attack on their turn <strong>and</strong> as a reaction.</p><p></p><p>The typical ways to do it (haste, make an attack with hasted action, ready an attack for obvious trigger off-turn) are medium-hard to pull off, and are often treated as "cheese". If you moved that mechanic into the baseline rogue...</p><p></p><p>Example (names are not serious):</p><p></p><p><strong>Sneaky Death</strong>:</p><p></p><p>Starting at level 5, a rogue is a master of sneaky death. Pick one of the following options:</p><p></p><p><strong>Nya nya you missed me</strong>: If a creature within 5' makes an attack that misses, you can expend a reaction to attack that creature.</p><p></p><p><strong>I got you covered</strong>: You can spend a bonus action to offer protection to a creature you can see (including yourself). Whenever that creature is attacked, you can expend a reaction to attack the attacker first with a weapon (limited by the reach or range of your weapon) with advantage.</p><p></p><p><strong>... you knock them down: </strong>You can spend a bonus action to set up a foe within 5'. The next time that creature is attacked by someone else before the start of your next turn, if you are still within 5' you can expend a reaction to increase the attack's damage by your sneak attack dice.</p><p></p><p>All 3 are mechanics where you get a chance to expend sneak attack dice on your off-turn.</p><p></p><p></p><p>It seems wrong that your needle-in-lock deals 4d6 piercing damage and applies a poison, instead of dealing just poison damage way back at a lower level.</p><p></p><p>---</p><p></p><p>I am loving the "expertise with attached fluff and mechanics".</p><p></p><p></p><p>It is like other expertise dice, but worse. Sad.</p><p></p><p>Maybe combine with Extra Skill Training? So you get a skill training <em>and</em> an expertise die (not always in the same skill)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8107464, member: 72555"] This stacks in unfortunate ways with the similar fighting style. It should grant that fighting style. Bah, no fire traps or poison needles? I see the balance reason; but a time limit (for the next hour) could be useful. Meh on the stacking. I wonder if we can tie to to advantage, like "when your two attack dice on advantage are within 1 point of each other". That would tie into the rogue advantage-sneak-attack thing and avoid the awkward stacking and add a fun minigame. The other thing you could consider is adding a reaction attack to the Rogue. In order for the Rogue to keep up with a charop character, they have to pick up a way to make a sneak attack on their turn [B]and[/B] as a reaction. The typical ways to do it (haste, make an attack with hasted action, ready an attack for obvious trigger off-turn) are medium-hard to pull off, and are often treated as "cheese". If you moved that mechanic into the baseline rogue... Example (names are not serious): [B]Sneaky Death[/B]: Starting at level 5, a rogue is a master of sneaky death. Pick one of the following options: [B]Nya nya you missed me[/B]: If a creature within 5' makes an attack that misses, you can expend a reaction to attack that creature. [B]I got you covered[/B]: You can spend a bonus action to offer protection to a creature you can see (including yourself). Whenever that creature is attacked, you can expend a reaction to attack the attacker first with a weapon (limited by the reach or range of your weapon) with advantage. [B]... you knock them down: [/B]You can spend a bonus action to set up a foe within 5'. The next time that creature is attacked by someone else before the start of your next turn, if you are still within 5' you can expend a reaction to increase the attack's damage by your sneak attack dice. All 3 are mechanics where you get a chance to expend sneak attack dice on your off-turn. It seems wrong that your needle-in-lock deals 4d6 piercing damage and applies a poison, instead of dealing just poison damage way back at a lower level. --- I am loving the "expertise with attached fluff and mechanics". It is like other expertise dice, but worse. Sad. Maybe combine with Extra Skill Training? So you get a skill training [I]and[/I] an expertise die (not always in the same skill) [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #3: Rogue
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