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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #4: Druid
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<blockquote data-quote="Stalker0" data-source="post: 8108733" data-attributes="member: 5889"><p>Alright our first spellcaster! This one is interesting, for the rogue and fighter you could argue that they were operating in roughly the same design space as their standard counterparts. With this druid, its really a shift away from spellcasting towards more wild shape use.</p><p></p><p>It can be a bit hard to read the class and understand the wildshape differences at first, so here is a little comparison to help people understand.</p><p></p><p><strong>Wildshape Comparison</strong></p><table style='width: 100%'><tr><td><strong>Attribute</strong></td><td><strong>5e</strong></td><td><strong>Levelup</strong></td></tr><tr><td>Uses</td><td>2 / short rest</td><td>Proficiency Modifier / long rest</td></tr><tr><td>Duration</td><td>½ Druid Level</td><td>Druid Level</td></tr><tr><td>Wildshape Forms Known</td><td>Unlimited</td><td>Limited</td></tr><tr><td>CR of Forms</td><td>¼ at 2, ½ at 4, 1 at 8</td><td>½ at 2, 1 at 4, 2 at 8*</td></tr><tr><td>Fly/Swim Forms</td><td>Swim at 4th, Fly at 8th</td><td>Swim and Fly at 5th</td></tr><tr><td>HP</td><td>Wildshape HP<br /> (at 0, lose form and return to normal HP)</td><td>Normal + 1d4 x CR<br /> (at 0, lose form and fall unconscious)</td></tr><tr><td>Spellcasting</td><td>None in Wild Shape</td><td>Self, Touch spells that don’t deal damage or negative conditions.##</td></tr><tr><td>Legendary/Lair Actions***</td><td>Can’t use in Wild Shape</td><td>Can use</td></tr><tr><td>AC Improvement</td><td>None</td><td>AC =12 + ¼ druid level, unless form has better AC</td></tr><tr><td>Equipment</td><td>Merge, drop on ground, or remain worn</td><td>Merge only</td></tr><tr><td>Language</td><td>Beast’s Language</td><td>Your languages**</td></tr></table><p>*The document text and table are inconsistent here. The text says ¼ at 2nd, while the chart shows 1/2.</p><p></p><p>**It is unclear whether the inclusion of language in the wild shape description is more for flavor, for clarity (aka you understand people around you), or if it is an intentional benefit of the levelup Druid (you can speak in your normal languages while in wild shape).</p><p></p><p>*** I don't actually know if this ever comes up, but since the vanilla Druid makes a specific note about it and levelup does not, I noted it for completeness.</p><p></p><p>##While the document does not specifically say how spell casting components work in wildshape, a designer has clarified that there are notes in future documents to explain this. Therefore for now the assumption is that a druid would be able to cast spells with components while in wild shape.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8108733, member: 5889"] Alright our first spellcaster! This one is interesting, for the rogue and fighter you could argue that they were operating in roughly the same design space as their standard counterparts. With this druid, its really a shift away from spellcasting towards more wild shape use. It can be a bit hard to read the class and understand the wildshape differences at first, so here is a little comparison to help people understand. [B]Wildshape Comparison[/B] [TABLE] [TR] [TD][B]Attribute[/B][/TD] [TD][B]5e[/B][/TD] [TD][B]Levelup[/B][/TD] [/TR] [TR] [TD]Uses[/TD] [TD]2 / short rest[/TD] [TD]Proficiency Modifier / long rest[/TD] [/TR] [TR] [TD]Duration[/TD] [TD]½ Druid Level[/TD] [TD]Druid Level[/TD] [/TR] [TR] [TD]Wildshape Forms Known[/TD] [TD]Unlimited[/TD] [TD]Limited[/TD] [/TR] [TR] [TD]CR of Forms[/TD] [TD]¼ at 2, ½ at 4, 1 at 8[/TD] [TD]½ at 2, 1 at 4, 2 at 8*[/TD] [/TR] [TR] [TD]Fly/Swim Forms[/TD] [TD]Swim at 4th, Fly at 8th[/TD] [TD]Swim and Fly at 5th[/TD] [/TR] [TR] [TD]HP[/TD] [TD]Wildshape HP (at 0, lose form and return to normal HP)[/TD] [TD]Normal + 1d4 x CR (at 0, lose form and fall unconscious)[/TD] [/TR] [TR] [TD]Spellcasting[/TD] [TD]None in Wild Shape[/TD] [TD]Self, Touch spells that don’t deal damage or negative conditions.##[/TD] [/TR] [TR] [TD]Legendary/Lair Actions***[/TD] [TD]Can’t use in Wild Shape[/TD] [TD]Can use[/TD] [/TR] [TR] [TD]AC Improvement[/TD] [TD]None[/TD] [TD]AC =12 + ¼ druid level, unless form has better AC[/TD] [/TR] [TR] [TD]Equipment[/TD] [TD]Merge, drop on ground, or remain worn[/TD] [TD]Merge only[/TD] [/TR] [TR] [TD]Language[/TD] [TD]Beast’s Language[/TD] [TD]Your languages**[/TD] [/TR] [/TABLE] *The document text and table are inconsistent here. The text says ¼ at 2nd, while the chart shows 1/2. **It is unclear whether the inclusion of language in the wild shape description is more for flavor, for clarity (aka you understand people around you), or if it is an intentional benefit of the levelup Druid (you can speak in your normal languages while in wild shape). *** I don't actually know if this ever comes up, but since the vanilla Druid makes a specific note about it and levelup does not, I noted it for completeness. ##While the document does not specifically say how spell casting components work in wildshape, a designer has clarified that there are notes in future documents to explain this. Therefore for now the assumption is that a druid would be able to cast spells with components while in wild shape. [/QUOTE]
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Level Up Playtest Document #4: Druid
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