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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #4: Druid
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<blockquote data-quote="DeviousQuail" data-source="post: 8108992" data-attributes="member: 7025431"><p>The changes to wildshape are interesting. I like the idea but I'm not sold on the execution. Adding THP instead of getting access to a new set of hit points is something I hope sticks around. But I would scrap the rolling and just do THP=Druid Level. Maybe max of 10. Embraced Ferocity could double the THP and any max level of THP.</p><p></p><p>I like the minimum AC but would prefer 12+Wis mod. It's technically the same range of ACs but with the ability to start higher and hit the max sooner. Certainly more powerful but perhaps that is the tradeoff for the reduction in overall HP. I may draw up a couple stat blocks and see how they compare side by side.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8108992, member: 7025431"] The changes to wildshape are interesting. I like the idea but I'm not sold on the execution. Adding THP instead of getting access to a new set of hit points is something I hope sticks around. But I would scrap the rolling and just do THP=Druid Level. Maybe max of 10. Embraced Ferocity could double the THP and any max level of THP. I like the minimum AC but would prefer 12+Wis mod. It's technically the same range of ACs but with the ability to start higher and hit the max sooner. Certainly more powerful but perhaps that is the tradeoff for the reduction in overall HP. I may draw up a couple stat blocks and see how they compare side by side. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #4: Druid
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